[tuhopuu-devel] Extention to Madprof's themes

Patrick tuhopuu-devel@blender.org
Mon, 15 Sep 2003 09:59:02 -0700


Cool, nice to see an ex-NaN-er.  Especially one who worked in the game 
engine.  People are doing some really great content with the engine now, 
and it's cool to have another potential developer for the engine, or for 
blender as a whole.  Hope you can help us out :)

I'm currently trying to implement viewfrustum culling into the 
gameengine to cut down on some of the slowdown, although I haven't 
worked on it in a while. 

Mal wrote:

> Hi all,
>
> I'm just new to the list, you guys are adding some cool stuff to 
> Blender ( I used to work for NaN, creating games with the gameEngine ( 
> I now create real-time 3D content with Shockwave ( see some games at 
> http://www.candomultimedia.com/games.htm ) and I'm interested in 
> seeing Blender become an excellent game dev toolkit.
>
> One of the biggest enhancements that could be made to editing in 
> blender would be to have face level editing, rather than vertex level 
> editing, by default.  Having to select a face by selecting all of it's 
> vertices is time consuming and confusing, especially for new users.  
> Allowing the user to select a face in the style similar to how you map 
> textures, and allowing the user to move, scale, rotate and extrude 
> from there, would make the whole content creation process a lot more 
> straightforward.
>
> Also, integrating ODE's dynamics along with either it's or SOLID's 
> collision detection would be great, ODE has a great dynamics engine ( 
> btw it currently might need to be re-set up to allow for more contact 
> points to detect if an object's face is sitting on top of another 
> object, this might be why the objects sometimes jiggle and don't 
> settle ).
>
> Unfortunately I don't have time at the moment to code myself, but 
> hopefully in the future I will have.
>
> Best regards, and I hope I can give some good feedback on new features...
> Mal
>
> Sten Sjöberg wrote: