[tuhopuu-devel] A couple simple patches.
Patrick
tuhopuu-devel@blender.org
Mon, 24 Nov 2003 22:43:21 -0800
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My first patches related to the game engine.
pySuspendOde.diff adds back in the commands
suspendDynamics()/restoreDynamics() in order to control whether an
object is controlled by ODE physics or not. There was a comment above
that said not to do it the way I did it. I basically just patch through
and call the Ode suspend/resume body commands on the body controlled by
the object. It could have reprecussions if the object is connected to
another, so we might want to change this in the future, but for now
there is nothing wrong with accomplishing it this way.
meshBoundType.diff replaces a few buttons that got lost in the gui
switch. I didn't put them in a good place but couldn't really find a
nice place to stick them in. I suppose thats why they got axed? They
control the bounding type that is used for Ode meshes.
I'm new so please verify that the patches are in the right format, thanks.
Is kester around? I'd like to talk to him about the collision
detection. Currently, we are really missing box/sphere/ray vs. polygon
soup collisions. I've been reading a bit on ODE and it looks like they
are possible, but I'm not sure how I would go about adding them. Have
they been omitted for a reason, or have you jost not gotten around to
adding it?
Thanks for you're great work so far.
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? source/blender/deflate/intern/zconf.h
? source/blender/deflate/intern/zlib.h
? source/blender/inflate/intern/zconf.h
? source/blender/inflate/intern/zlib.h
? source/blender/writestreamglue/intern/zconf.h
? source/blender/writestreamglue/intern/zlib.h
Index: source/blender/src/buttons_editing.c
===================================================================
RCS file: /cvsroot/tuhopuu/tuhopuu2/source/blender/src/buttons_editing.c,v
retrieving revision 1.1.1.1
diff -r1.1.1.1 buttons_editing.c
375c375,379
<
---
>
> uiDefButS(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 10, 200, 130, 17, &ob->dtx, 0, 0, 0, 0, "Display bounding object");
> uiDefButS(block, MENU, REDRAWVIEW3D, "Bounding volume%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder",
> 10, 222, 130, 17, &ob->boundtype, 0, 0, 0, 0, "Choose between bound objects");
>
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Index: source/kesterji/Physics/BlOde/OdePhysicsController.cpp
===================================================================
RCS file: /cvsroot/tuhopuu/tuhopuu2/source/kesterji/Physics/BlOde/OdePhysicsController.cpp,v
retrieving revision 1.2
diff -r1.2 OdePhysicsController.cpp
589a590
> //Simple suspend/resume of physics for this object by directly calling the ODE commands
592c593,598
<
---
> if (m_OdeSuspendDynamics==false)
> {
> m_OdeSuspendDynamics = true;
> dBodyDisable(m_bodyId);
> //cout << "Ode dynamics suspended";
> }
597c603,608
<
---
> if (m_OdeSuspendDynamics==true)
> {
> m_OdeSuspendDynamics = false;
> dBodyEnable(m_bodyId);
> //cout << "Ode dynamics resumed";
> }
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