[tuhopuu-devel] [ tuhopuu-Feature Requests-33 ] Vertex Visibility Toggle

tuhopuu-devel@blender.org tuhopuu-devel@blender.org
Mon, 12 May 2003 19:41:45 +0200 (CEST)


Feature Requests item #33, was opened at 2003-01-05 22:31
You can respond by visiting: 
http://projects.blender.org/tracker/?func=detail&atid=136&aid=33&group_id=11

Category: Interface Improvements (example)
Group: Next Release (example)
Status: Open
Priority: 5
Submitted By: Nobody (None)
Assigned to: Nobody (None)
Summary: Vertex Visibility Toggle

Initial Comment:
One of the things that I hate the most about blender 
is how mucked up with vertices your work zone can 
become when working on a mid/high-poly model. 

It's almost as bad as working with the watermark on 
Maya_PLE...  

I've just had a chance to check out the Evil 
DragonLight distro and some of the new features, i.e. 
wire visibility for non subd meshes and X-Ray bones, 
are extremely nice (not to mention the coolness of 
Auto-Skinning and RVK facility). 

Having the ability to Hide Vertices and/or Hide Back-
Face Vertices would improve the workflow dramatically. 

Another extremely helpful, workflow enchancing 
addition would be the ability to select faces and 
edges. Being able to Extrude both faces and edges 
would be a massive plus too, but not as important as 
simply being able to select and translate, rotate, and 
scale. 



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Comment By: Nobody (None)
Date: 2003-05-12 19:41

Message:
Logged In: NO 

umm, select the verts you wantm then hit "H" key, that hides
the verts...

this feature has been in blender for a LONG time.

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You can respond by visiting: 
http://projects.blender.org/tracker/?func=detail&atid=136&aid=33&group_id=11