[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/BlenderRoutines KX_BlenderRenderTools.cpp tuhopuu2/source/gameengine/Converter BL_BlenderDataConversion.cpp tuhopuu2/source/gameengine/GamePlayer/common GPC_RenderTools.cpp GPC_RenderTools.h tuhopuu2/source/gameengine/Rasterizer RAS_LightObject.h tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer ATI_pn_triangles.h RAS_GLExtensionManager.cpp ...
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Mon Jun 7 12:47:18 CEST 2004
kester (Kester Maddock) 2004/06/07 12:47:18 CEST
Modified files:
tuhopuu2/source/gameengine/BlenderRoutines
KX_BlenderRenderTools.cpp
tuhopuu2/source/gameengine/Converter
BL_BlenderDataConversion.cpp
tuhopuu2/source/gameengine/GamePlayer/common
GPC_RenderTools.cpp
GPC_RenderTools.h
tuhopuu2/source/gameengine/Rasterizer RAS_LightObject.h
tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
ATI_pn_triangles.h
RAS_GLExtensionManager.cpp
RAS_GLExtensionManager.h
RAS_OpenGLRasterizer.cpp
Log:
Use GL_EXT_specular_color to do specular lighting after texturing (as suggested on forums.)
Revision Changes Path
1.7 +30 -16 tuhopuu2/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp.diff?r1=1.6&r2=1.7&cvsroot=tuhopuu>
1.15 +15 -4 tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.14&r2=1.15&cvsroot=tuhopuu>
1.7 +33 -9 tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp.diff?r1=1.6&r2=1.7&cvsroot=tuhopuu>
1.3 +2 -8 tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.h.diff?r1=1.2&r2=1.3&cvsroot=tuhopuu>
1.2 +5 -2 tuhopuu2/source/gameengine/Rasterizer/RAS_LightObject.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_LightObject.h.diff?r1=1.1&r2=1.2&cvsroot=tuhopuu>
1.2 +4 -4 tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ATI_pn_triangles.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/ATI_pn_triangles.h.diff?r1=1.1&r2=1.2&cvsroot=tuhopuu>
1.14 +9 -1 tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp.diff?r1=1.13&r2=1.14&cvsroot=tuhopuu>
1.12 +7 -2 tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.h.diff?r1=1.11&r2=1.12&cvsroot=tuhopuu>
1.12 +7 -6 tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp.diff?r1=1.11&r2=1.12&cvsroot=tuhopuu>
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