[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/BlenderRoutines KX_BlenderRenderTools.cpp tuhopuu2/source/gameengine/Converter BL_BlenderDataConversion.cpp tuhopuu2/source/gameengine/GamePlayer/common GPC_PolygonMaterial.cpp tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp KX_NearSensor.cpp KX_RadarSensor.cpp KX_RayEventManager.h KX_RaySensor.cpp ...

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Sun Jan 18 08:50:28 CET 2004


kester (Kester Maddock) 2004/01/18 08:50:28 CET

  Modified files:
    tuhopuu2/source/gameengine/BlenderRoutines 
                                               KX_BlenderRenderTools.cpp 
    tuhopuu2/source/gameengine/Converter 
                                         BL_BlenderDataConversion.cpp 
    tuhopuu2/source/gameengine/GamePlayer/common 
                                                 GPC_PolygonMaterial.cpp 
    tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp 
                                      KX_NearSensor.cpp 
                                      KX_RadarSensor.cpp 
                                      KX_RayEventManager.h 
                                      KX_RaySensor.cpp 
                                      KX_Scene.cpp 
                                      KX_SumoPhysicsController.cpp 
                                      KX_TouchEventManager.cpp 
    tuhopuu2/source/gameengine/Physics/Sumo 
                                            SumoPhysicsController.cpp 
                                            SumoPhysicsController.h 
    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include 
                                                            SM_Object.h 
    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src 
                                                        SM_FhObject.cpp 
                                                        SM_Object.cpp 
                                                        SM_Scene.cpp 
  
  Log:
  1. Remove a few warnings.
  2. Fix bugs in sensor bricks (material name for collision bricks not set.)
  3. Objects added to physics scene twice
  4. Use GL_RGBA textures only for alpha blended textures, and GL_RGB for everything else. (blenderplayer)
  
  Revision  Changes    Path
  1.3       +3 -2      tuhopuu2/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
  1.4       +2 -2      tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
  1.2       +3 -3      tuhopuu2/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
  1.7       +8 -8      tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
  1.4       +3 -3      tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.cpp
  1.3       +2 -3      tuhopuu2/source/gameengine/Ketsji/KX_RadarSensor.cpp
  1.2       +3 -3      tuhopuu2/source/gameengine/Ketsji/KX_RayEventManager.h
  1.4       +9 -22     tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.cpp
  1.3       +6 -9      tuhopuu2/source/gameengine/Ketsji/KX_Scene.cpp
  1.3       +6 -3      tuhopuu2/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
  1.4       +3 -3      tuhopuu2/source/gameengine/Ketsji/KX_TouchEventManager.cpp
  1.5       +4 -7      tuhopuu2/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
  1.2       +12 -12    tuhopuu2/source/gameengine/Physics/Sumo/SumoPhysicsController.h
  1.7       +2 -2      tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
  1.5       +3 -1      tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
  1.9       +2 -2      tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
  1.5       +25 -15    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp



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