[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/Converter BL_ActionActuator.cpp BL_ActionActuator.h BL_ArmatureObject.h BL_BlenderDataConversion.cpp BL_MeshDeformer.h BL_SkinDeformer.h BL_SkinMeshObject.h tuhopuu2/source/gameengine/GamePlayer/common GPC_RenderTools.cpp tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp ...

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Fri Jan 16 07:15:12 CET 2004


kester (Kester Maddock) 2004/01/16 07:15:12 CET

  Modified files:
    tuhopuu2/source/gameengine/Converter BL_ActionActuator.cpp 
                                         BL_ActionActuator.h 
                                         BL_ArmatureObject.h 
                                         BL_BlenderDataConversion.cpp 
                                         BL_MeshDeformer.h 
                                         BL_SkinDeformer.h 
                                         BL_SkinMeshObject.h 
    tuhopuu2/source/gameengine/GamePlayer/common 
                                                 GPC_RenderTools.cpp 
    tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp 
                                      KX_RaySensor.cpp 
                                      KX_SumoPhysicsController.cpp 
                                      KX_SumoPhysicsController.h 
    tuhopuu2/source/gameengine/Physics/Sumo 
                                            SumoPhysicsController.cpp 
    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include 
                                                            SM_Object.h 
                                                            SM_Scene.h 
    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src 
                                                        SM_FhObject.cpp 
                                                        SM_Object.cpp 
    tuhopuu2/source/gameengine/Rasterizer RAS_BucketManager.cpp 
                                          RAS_MaterialBucket.cpp 
                                          RAS_MeshObject.cpp 
                                          RAS_MeshObject.h 
  
  Log:
  Fix one or two warnings (init. will be reordered to match decl. order)
  Changes to mesh code - most gamekit games don't crash Blender, however some still don't work right.
  Rigid body simulation still gets unstable too easily.
  
  Revision  Changes    Path
  1.2       +3 -5      tuhopuu2/source/gameengine/Converter/BL_ActionActuator.cpp
  1.2       +10 -9     tuhopuu2/source/gameengine/Converter/BL_ActionActuator.h
  1.2       +2 -2      tuhopuu2/source/gameengine/Converter/BL_ArmatureObject.h
  1.3       +2 -1      tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
  1.2       +6 -5      tuhopuu2/source/gameengine/Converter/BL_MeshDeformer.h
  1.2       +3 -3      tuhopuu2/source/gameengine/Converter/BL_SkinDeformer.h
  1.2       +2 -2      tuhopuu2/source/gameengine/Converter/BL_SkinMeshObject.h
  1.3       +9 -1      tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
  1.6       +91 -8     tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
  1.3       +16 -1     tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.cpp
  1.2       +1 -0      tuhopuu2/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
  1.2       +33 -2     tuhopuu2/source/gameengine/Ketsji/KX_SumoPhysicsController.h
  1.4       +3 -1      tuhopuu2/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
  1.6       +31 -0     tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
  1.4       +31 -2     tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
  1.4       +1 -0      tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
  1.8       +46 -9     tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
  1.2       +3 -1      tuhopuu2/source/gameengine/Rasterizer/RAS_BucketManager.cpp
  1.2       +5 -1      tuhopuu2/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
  1.2       +4 -3      tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.cpp
  1.2       +6 -2      tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.h



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