[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/Converter BL_ActionActuator.cpp BL_ActionActuator.h BL_ArmatureObject.h BL_BlenderDataConversion.cpp BL_MeshDeformer.h BL_SkinDeformer.h BL_SkinMeshObject.h tuhopuu2/source/gameengine/GamePlayer/common GPC_RenderTools.cpp tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp ...
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Fri Jan 16 07:15:12 CET 2004
kester (Kester Maddock) 2004/01/16 07:15:12 CET
Modified files:
tuhopuu2/source/gameengine/Converter BL_ActionActuator.cpp
BL_ActionActuator.h
BL_ArmatureObject.h
BL_BlenderDataConversion.cpp
BL_MeshDeformer.h
BL_SkinDeformer.h
BL_SkinMeshObject.h
tuhopuu2/source/gameengine/GamePlayer/common
GPC_RenderTools.cpp
tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp
KX_RaySensor.cpp
KX_SumoPhysicsController.cpp
KX_SumoPhysicsController.h
tuhopuu2/source/gameengine/Physics/Sumo
SumoPhysicsController.cpp
tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include
SM_Object.h
SM_Scene.h
tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src
SM_FhObject.cpp
SM_Object.cpp
tuhopuu2/source/gameengine/Rasterizer RAS_BucketManager.cpp
RAS_MaterialBucket.cpp
RAS_MeshObject.cpp
RAS_MeshObject.h
Log:
Fix one or two warnings (init. will be reordered to match decl. order)
Changes to mesh code - most gamekit games don't crash Blender, however some still don't work right.
Rigid body simulation still gets unstable too easily.
Revision Changes Path
1.2 +3 -5 tuhopuu2/source/gameengine/Converter/BL_ActionActuator.cpp
1.2 +10 -9 tuhopuu2/source/gameengine/Converter/BL_ActionActuator.h
1.2 +2 -2 tuhopuu2/source/gameengine/Converter/BL_ArmatureObject.h
1.3 +2 -1 tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
1.2 +6 -5 tuhopuu2/source/gameengine/Converter/BL_MeshDeformer.h
1.2 +3 -3 tuhopuu2/source/gameengine/Converter/BL_SkinDeformer.h
1.2 +2 -2 tuhopuu2/source/gameengine/Converter/BL_SkinMeshObject.h
1.3 +9 -1 tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
1.6 +91 -8 tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
1.3 +16 -1 tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.cpp
1.2 +1 -0 tuhopuu2/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
1.2 +33 -2 tuhopuu2/source/gameengine/Ketsji/KX_SumoPhysicsController.h
1.4 +3 -1 tuhopuu2/source/gameengine/Physics/Sumo/SumoPhysicsController.cpp
1.6 +31 -0 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
1.4 +31 -2 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Scene.h
1.4 +1 -0 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
1.8 +46 -9 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
1.2 +3 -1 tuhopuu2/source/gameengine/Rasterizer/RAS_BucketManager.cpp
1.2 +5 -1 tuhopuu2/source/gameengine/Rasterizer/RAS_MaterialBucket.cpp
1.2 +4 -3 tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.cpp
1.2 +6 -2 tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.h
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