[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/Ketsji KX_ClientObjectInfo.h KX_ConvertPhysicsObjects.cpp KX_GameObject.cpp KX_NearSensor.cpp KX_NearSensor.h KX_RadarSensor.cpp KX_RaySensor.cpp KX_TouchEventManager.cpp KX_TouchSensor.h
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Wed Feb 18 11:51:29 CET 2004
kester (Kester Maddock) 2004/02/18 11:51:29 CET
Modified files:
tuhopuu2/source/gameengine/Ketsji KX_ClientObjectInfo.h
KX_ConvertPhysicsObjects.cpp
KX_GameObject.cpp
KX_NearSensor.cpp
KX_NearSensor.h
KX_RadarSensor.cpp
KX_RaySensor.cpp
KX_TouchEventManager.cpp
KX_TouchSensor.h
Log:
Fix Near Sensors. Near sensors were added to the collision scene when they were on an inactive layer. Now we add them when their parent object is added to the current scene.
Replaced some constants with an enum for sumo client types.
Revision Changes Path
1.3 +8 -4 tuhopuu2/source/gameengine/Ketsji/KX_ClientObjectInfo.h
1.16 +11 -12 tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
1.8 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_GameObject.cpp
1.6 +18 -21 tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.cpp
1.4 +2 -1 tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.h
1.4 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_RadarSensor.cpp
1.8 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.cpp
1.7 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_TouchEventManager.cpp
1.3 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_TouchSensor.h
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