[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/Ketsji KX_ClientObjectInfo.h KX_ConvertPhysicsObjects.cpp KX_GameObject.cpp KX_NearSensor.cpp KX_NearSensor.h KX_RadarSensor.cpp KX_RaySensor.cpp KX_TouchEventManager.cpp KX_TouchSensor.h

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Wed Feb 18 11:51:29 CET 2004


kester (Kester Maddock) 2004/02/18 11:51:29 CET

  Modified files:
    tuhopuu2/source/gameengine/Ketsji KX_ClientObjectInfo.h 
                                      KX_ConvertPhysicsObjects.cpp 
                                      KX_GameObject.cpp 
                                      KX_NearSensor.cpp 
                                      KX_NearSensor.h 
                                      KX_RadarSensor.cpp 
                                      KX_RaySensor.cpp 
                                      KX_TouchEventManager.cpp 
                                      KX_TouchSensor.h 
  
  Log:
  Fix Near Sensors.  Near sensors were added to the collision scene when they were on an inactive layer.  Now we add them when their parent object is added to the current scene.
  
  Replaced some constants with an enum for sumo client types.
  
  Revision  Changes    Path
  1.3       +8 -4      tuhopuu2/source/gameengine/Ketsji/KX_ClientObjectInfo.h
  1.16      +11 -12    tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
  1.8       +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_GameObject.cpp
  1.6       +18 -21    tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.cpp
  1.4       +2 -1      tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.h
  1.4       +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_RadarSensor.cpp
  1.8       +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.cpp
  1.7       +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_TouchEventManager.cpp
  1.3       +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_TouchSensor.h



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