[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/Converter BL_ArmatureObject.h BL_BlenderDataConversion.cpp tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObject.h KX_ConvertPhysicsObjects.cpp KX_GameObject.cpp

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Sun Feb 15 03:45:52 CET 2004


kester (Kester Maddock) 2004/02/15 03:45:52 CET

  Modified files:
    tuhopuu2/source/gameengine/Converter BL_ArmatureObject.h 
                                         BL_BlenderDataConversion.cpp 
    tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObject.h 
                                      KX_ConvertPhysicsObjects.cpp 
                                      KX_GameObject.cpp 
  
  Log:
  Fix drot motion actuators.  Again.
  Fix a gcc warning in BL_ArmatureObject.h
  Added bounds types to the physics simulation:
  	Box, Sphere, Cylinder, Cone for all objects, Polyheder for static objects.
  
  	INSTRUCTIONS:  Enable with the "Bounds" button in the Draw tab in Object Buttons. (F7)
  		Pick the bounds object from the dropdown underneath.
  
  	KNOWN BUGS: Rigid body (rotational) physics is still spherical, even though the collision is correct.
  
  Revision  Changes    Path
  1.3       +3 -2      tuhopuu2/source/gameengine/Converter/BL_ArmatureObject.h
  1.6       +38 -15    tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
  1.3       +22 -5     tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
  1.14      +47 -18    tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
  1.7       +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_GameObject.cpp



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