[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/Converter BL_ArmatureObject.h BL_BlenderDataConversion.cpp tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObject.h KX_ConvertPhysicsObjects.cpp KX_GameObject.cpp
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Sun Feb 15 03:45:52 CET 2004
kester (Kester Maddock) 2004/02/15 03:45:52 CET
Modified files:
tuhopuu2/source/gameengine/Converter BL_ArmatureObject.h
BL_BlenderDataConversion.cpp
tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObject.h
KX_ConvertPhysicsObjects.cpp
KX_GameObject.cpp
Log:
Fix drot motion actuators. Again.
Fix a gcc warning in BL_ArmatureObject.h
Added bounds types to the physics simulation:
Box, Sphere, Cylinder, Cone for all objects, Polyheder for static objects.
INSTRUCTIONS: Enable with the "Bounds" button in the Draw tab in Object Buttons. (F7)
Pick the bounds object from the dropdown underneath.
KNOWN BUGS: Rigid body (rotational) physics is still spherical, even though the collision is correct.
Revision Changes Path
1.3 +3 -2 tuhopuu2/source/gameengine/Converter/BL_ArmatureObject.h
1.6 +38 -15 tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
1.3 +22 -5 tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
1.14 +47 -18 tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
1.7 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_GameObject.cpp
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