[tuhopuu-cvs] CVS commit: tuhopuu2/source/blender/src buttons_scene.c tuhopuu2/source/gameengine/BlenderRoutines BL_KetsjiEmbedStart.cpp tuhopuu2/source/gameengine/Converter BL_BlenderDataConversion.cpp tuhopuu2/source/gameengine/GamePlayer/ghost GPG_ghost.cpp tuhopuu2/source/gameengine/Ketsji KX_KetsjiEngine.cpp KX_Light.cpp KX_PolygonMaterial.cpp ...
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Sat Aug 7 11:25:43 CEST 2004
kester (Kester Maddock) 2004/08/07 11:25:42 CEST
Modified files:
tuhopuu2/source/blender/src buttons_scene.c
tuhopuu2/source/gameengine/BlenderRoutines
BL_KetsjiEmbedStart.cpp
tuhopuu2/source/gameengine/Converter
BL_BlenderDataConversion.cpp
tuhopuu2/source/gameengine/GamePlayer/ghost GPG_ghost.cpp
tuhopuu2/source/gameengine/Ketsji KX_KetsjiEngine.cpp
KX_Light.cpp
KX_PolygonMaterial.cpp
KX_PolygonMaterial.h
tuhopuu2/source/gameengine/PyDoc KX_PolygonMaterial.py
tuhopuu2/source/gameengine/Rasterizer RAS_IRasterizer.h
RAS_LightObject.h
RAS_MeshObject.cpp
tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
RAS_OpenGLRasterizer.cpp
RAS_OpenGLRasterizer.h
Log:
Stereo enhancements:
Side by side stereo mode.
Stereo eye (left/right) as shader param for stereo texture pairs.
Stereo options take effect when the game engine is run from inside blender. (Except pageflip)
Shadowmap enhancements:
Use bias value from lamp buttons.
Do shadowmaps properly for multiple lights: 1 ambient pass, 1 diffuse pass per light, 1 texture pass, 1 specular pass per light.
Revision Changes Path
1.21 +6 -5 tuhopuu2/source/blender/src/buttons_scene.c
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/blender/src/buttons_scene.c.diff?r1=1.20&r2=1.21&cvsroot=tuhopuu>
1.7 +21 -1 tuhopuu2/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.6&r2=1.7&cvsroot=tuhopuu>
1.23 +6 -1 tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.22&r2=1.23&cvsroot=tuhopuu>
1.14 +6 -2 tuhopuu2/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp.diff?r1=1.13&r2=1.14&cvsroot=tuhopuu>
1.18 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_KetsjiEngine.cpp.diff?r1=1.17&r2=1.18&cvsroot=tuhopuu>
1.9 +3 -1 tuhopuu2/source/gameengine/Ketsji/KX_Light.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_Light.cpp.diff?r1=1.8&r2=1.9&cvsroot=tuhopuu>
1.8 +296 -45 tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.cpp.diff?r1=1.7&r2=1.8&cvsroot=tuhopuu>
1.5 +29 -1 tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.h.diff?r1=1.4&r2=1.5&cvsroot=tuhopuu>
1.4 +3 -2 tuhopuu2/source/gameengine/PyDoc/KX_PolygonMaterial.py
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/PyDoc/KX_PolygonMaterial.py.diff?r1=1.3&r2=1.4&cvsroot=tuhopuu>
1.20 +12 -4 tuhopuu2/source/gameengine/Rasterizer/RAS_IRasterizer.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_IRasterizer.h.diff?r1=1.19&r2=1.20&cvsroot=tuhopuu>
1.5 +2 -1 tuhopuu2/source/gameengine/Rasterizer/RAS_LightObject.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_LightObject.h.diff?r1=1.4&r2=1.5&cvsroot=tuhopuu>
1.13 +2 -2 tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.cpp.diff?r1=1.12&r2=1.13&cvsroot=tuhopuu>
1.29 +82 -37 tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp.diff?r1=1.28&r2=1.29&cvsroot=tuhopuu>
1.15 +6 -3 tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
<http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h.diff?r1=1.14&r2=1.15&cvsroot=tuhopuu>
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