[tuhopuu-cvs] CVS commit: tuhopuu2/source/blender/src buttons_scene.c tuhopuu2/source/gameengine/BlenderRoutines BL_KetsjiEmbedStart.cpp tuhopuu2/source/gameengine/Converter BL_BlenderDataConversion.cpp tuhopuu2/source/gameengine/GamePlayer/ghost GPG_ghost.cpp tuhopuu2/source/gameengine/Ketsji KX_KetsjiEngine.cpp KX_Light.cpp KX_PolygonMaterial.cpp ...

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Sat Aug 7 11:25:43 CEST 2004


kester (Kester Maddock) 2004/08/07 11:25:42 CEST

  Modified files:
    tuhopuu2/source/blender/src buttons_scene.c 
    tuhopuu2/source/gameengine/BlenderRoutines 
                                               BL_KetsjiEmbedStart.cpp 
    tuhopuu2/source/gameengine/Converter 
                                         BL_BlenderDataConversion.cpp 
    tuhopuu2/source/gameengine/GamePlayer/ghost GPG_ghost.cpp 
    tuhopuu2/source/gameengine/Ketsji KX_KetsjiEngine.cpp 
                                      KX_Light.cpp 
                                      KX_PolygonMaterial.cpp 
                                      KX_PolygonMaterial.h 
    tuhopuu2/source/gameengine/PyDoc KX_PolygonMaterial.py 
    tuhopuu2/source/gameengine/Rasterizer RAS_IRasterizer.h 
                                          RAS_LightObject.h 
                                          RAS_MeshObject.cpp 
    tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer 
                                                               RAS_OpenGLRasterizer.cpp 
                                                               RAS_OpenGLRasterizer.h 
  
  Log:
  Stereo enhancements:
  Side by side stereo mode.
  Stereo eye (left/right) as shader param for stereo texture pairs.
  Stereo options take effect when the game engine is run from inside blender. (Except pageflip)
  
  Shadowmap enhancements:
  Use bias value from lamp buttons.
  Do shadowmaps properly for multiple lights:  1 ambient pass, 1 diffuse pass per light, 1 texture pass, 1 specular pass per light.
  
  Revision  Changes    Path
  1.21      +6 -5      tuhopuu2/source/blender/src/buttons_scene.c
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/blender/src/buttons_scene.c.diff?r1=1.20&r2=1.21&cvsroot=tuhopuu>
  1.7       +21 -1     tuhopuu2/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp.diff?r1=1.6&r2=1.7&cvsroot=tuhopuu>
  1.23      +6 -1      tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp.diff?r1=1.22&r2=1.23&cvsroot=tuhopuu>
  1.14      +6 -2      tuhopuu2/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp.diff?r1=1.13&r2=1.14&cvsroot=tuhopuu>
  1.18      +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_KetsjiEngine.cpp.diff?r1=1.17&r2=1.18&cvsroot=tuhopuu>
  1.9       +3 -1      tuhopuu2/source/gameengine/Ketsji/KX_Light.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_Light.cpp.diff?r1=1.8&r2=1.9&cvsroot=tuhopuu>
  1.8       +296 -45   tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.cpp.diff?r1=1.7&r2=1.8&cvsroot=tuhopuu>
  1.5       +29 -1     tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Ketsji/KX_PolygonMaterial.h.diff?r1=1.4&r2=1.5&cvsroot=tuhopuu>
  1.4       +3 -2      tuhopuu2/source/gameengine/PyDoc/KX_PolygonMaterial.py
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/PyDoc/KX_PolygonMaterial.py.diff?r1=1.3&r2=1.4&cvsroot=tuhopuu>
  1.20      +12 -4     tuhopuu2/source/gameengine/Rasterizer/RAS_IRasterizer.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_IRasterizer.h.diff?r1=1.19&r2=1.20&cvsroot=tuhopuu>
  1.5       +2 -1      tuhopuu2/source/gameengine/Rasterizer/RAS_LightObject.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_LightObject.h.diff?r1=1.4&r2=1.5&cvsroot=tuhopuu>
  1.13      +2 -2      tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_MeshObject.cpp.diff?r1=1.12&r2=1.13&cvsroot=tuhopuu>
  1.29      +82 -37    tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp.diff?r1=1.28&r2=1.29&cvsroot=tuhopuu>
  1.15      +6 -3      tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
    <http://projects.blender.org/viewcvs/viewcvs.cgi/tuhopuu2/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h.diff?r1=1.14&r2=1.15&cvsroot=tuhopuu>



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