[tuhopuu-cvs] CVS commit: tuhopuu2/source/kesterji/Physics/BlOde OdeMesh.cpp OdePhysicsController.cpp OdePhysicsEnvironment.cpp tuhopuu2/source/kesterji/Converter BL_BlenderDataConversion.cpp

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Fri Sep 12 06:16:58 CEST 2003


kester (Kester Maddock) 2003/09/12 06:16:58 CEST

  Modified files:
    tuhopuu2/source/kesterji/Physics/BlOde OdeMesh.cpp 
                                           OdePhysicsController.cpp 
                                           OdePhysicsEnvironment.cpp 
    tuhopuu2/source/kesterji/Converter 
                                       BL_BlenderDataConversion.cpp 
  
  Log:
  1. Don't crash is Physics is set to None.
  2. ODE system tweaks:  do more iterations - stacked objects jitter less.
      Don't use scaling for sphere objects - use radius from  game buttons.
  3. Test my commit setup is going. :)
  
  Revision  Changes    Path
  1.2       +1 -1      tuhopuu2/source/kesterji/Physics/BlOde/OdeMesh.cpp
  1.2       +3 -3      tuhopuu2/source/kesterji/Physics/BlOde/OdePhysicsController.cpp
  1.2       +3 -3      tuhopuu2/source/kesterji/Physics/BlOde/OdePhysicsEnvironment.cpp
  1.2       +2 -1      tuhopuu2/source/kesterji/Converter/BL_BlenderDataConversion.cpp



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