[tuhopuu-cvs] CVS commit: tuhopuu2/source/kesterji/Physics/BlOde OdeMesh.cpp OdePhysicsController.cpp OdePhysicsEnvironment.cpp tuhopuu2/source/kesterji/Converter BL_BlenderDataConversion.cpp
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Fri Sep 12 06:16:58 CEST 2003
kester (Kester Maddock) 2003/09/12 06:16:58 CEST
Modified files:
tuhopuu2/source/kesterji/Physics/BlOde OdeMesh.cpp
OdePhysicsController.cpp
OdePhysicsEnvironment.cpp
tuhopuu2/source/kesterji/Converter
BL_BlenderDataConversion.cpp
Log:
1. Don't crash is Physics is set to None.
2. ODE system tweaks: do more iterations - stacked objects jitter less.
Don't use scaling for sphere objects - use radius from game buttons.
3. Test my commit setup is going. :)
Revision Changes Path
1.2 +1 -1 tuhopuu2/source/kesterji/Physics/BlOde/OdeMesh.cpp
1.2 +3 -3 tuhopuu2/source/kesterji/Physics/BlOde/OdePhysicsController.cpp
1.2 +3 -3 tuhopuu2/source/kesterji/Physics/BlOde/OdePhysicsEnvironment.cpp
1.2 +2 -1 tuhopuu2/source/kesterji/Converter/BL_BlenderDataConversion.cpp
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