[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/BlenderRoutines KX_BlenderRenderTools.cpp Makefile.am tuhopuu2/source/gameengine/Converter BL_BlenderDataConversion.cpp KX_ConvertSensors.cpp tuhopuu2/source/gameengine/GamePlayer Makefile.am tuhopuu2/source/gameengine/GamePlayer/common GPC_RenderTools.cpp tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp ...

Kester Maddock Christopher.Maddock.1 at uni.massey.ac.nz
Sun Dec 14 07:44:03 CET 2003


kester (Kester Maddock) 2003/12/14 07:44:03 CET

  Modified files:
    tuhopuu2/source/gameengine/BlenderRoutines 
                                               KX_BlenderRenderTools.cpp 
                                               Makefile.am 
    tuhopuu2/source/gameengine/Converter 
                                         BL_BlenderDataConversion.cpp 
                                         KX_ConvertSensors.cpp 
    tuhopuu2/source/gameengine/GamePlayer Makefile.am 
    tuhopuu2/source/gameengine/GamePlayer/common 
                                                 GPC_RenderTools.cpp 
    tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp 
                                      KX_NearSensor.cpp 
                                      KX_NearSensor.h 
                                      KX_RadarSensor.cpp 
                                      KX_RadarSensor.h 
                                      KX_RaySensor.cpp 
                                      KX_RaySensor.h 
                                      KX_TouchEventManager.cpp 
    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include 
                                                            SM_FhObject.h 
                                                            SM_Object.h 
    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src 
                                                        SM_FhObject.cpp 
                                                        SM_Object.cpp 
                                                        SM_Scene.cpp 
    tuhopuu2/source/gameengine/Rasterizer RAS_IRenderTools.h 
                                          RAS_MaterialBucket.h 
  Added files:
    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include 
                                                            SM_Debug.h 
  
  Log:
  Enabled Ray Sensors and Radar Sensors.
  
  Fixed rigid bodies.  By fixed, I mean they don't go insane now.  They still tend to make the simulation unstable.  Insane is a technical term.
  
  Revision  Changes    Path
  1.2       +19 -10    tuhopuu2/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
  1.3       +4 -1      tuhopuu2/source/gameengine/BlenderRoutines/Makefile.am
  1.2       +6 -1      tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
  1.3       +5 -13     tuhopuu2/source/gameengine/Converter/KX_ConvertSensors.cpp
  1.3       +4 -1      tuhopuu2/source/gameengine/GamePlayer/Makefile.am
  1.2       +12 -5     tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
  1.5       +46 -16    tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
  1.3       +33 -1     tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.cpp
  1.3       +11 -1     tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.h
  1.2       +8 -10     tuhopuu2/source/gameengine/Ketsji/KX_RadarSensor.cpp
  1.2       +6 -6      tuhopuu2/source/gameengine/Ketsji/KX_RadarSensor.h
  1.2       +27 -22    tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.cpp
  1.2       +2 -2      tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.h
  1.3       +3 -1      tuhopuu2/source/gameengine/Ketsji/KX_TouchEventManager.cpp
  1.4       +1 -5      tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
  1.5       +25 -0     tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
  1.3       +23 -6     tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
  1.7       +216 -235  tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
  1.4       +30 -30    tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
  1.2       +3 -3      tuhopuu2/source/gameengine/Rasterizer/RAS_IRenderTools.h
  1.2       +2 -2      tuhopuu2/source/gameengine/Rasterizer/RAS_MaterialBucket.h



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