[tuhopuu-cvs] CVS commit: tuhopuu2/source/gameengine/BlenderRoutines KX_BlenderRenderTools.cpp Makefile.am tuhopuu2/source/gameengine/Converter BL_BlenderDataConversion.cpp KX_ConvertSensors.cpp tuhopuu2/source/gameengine/GamePlayer Makefile.am tuhopuu2/source/gameengine/GamePlayer/common GPC_RenderTools.cpp tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp ...
Kester Maddock
Christopher.Maddock.1 at uni.massey.ac.nz
Sun Dec 14 07:44:03 CET 2003
kester (Kester Maddock) 2003/12/14 07:44:03 CET
Modified files:
tuhopuu2/source/gameengine/BlenderRoutines
KX_BlenderRenderTools.cpp
Makefile.am
tuhopuu2/source/gameengine/Converter
BL_BlenderDataConversion.cpp
KX_ConvertSensors.cpp
tuhopuu2/source/gameengine/GamePlayer Makefile.am
tuhopuu2/source/gameengine/GamePlayer/common
GPC_RenderTools.cpp
tuhopuu2/source/gameengine/Ketsji KX_ConvertPhysicsObjects.cpp
KX_NearSensor.cpp
KX_NearSensor.h
KX_RadarSensor.cpp
KX_RadarSensor.h
KX_RaySensor.cpp
KX_RaySensor.h
KX_TouchEventManager.cpp
tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include
SM_FhObject.h
SM_Object.h
tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src
SM_FhObject.cpp
SM_Object.cpp
SM_Scene.cpp
tuhopuu2/source/gameengine/Rasterizer RAS_IRenderTools.h
RAS_MaterialBucket.h
Added files:
tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include
SM_Debug.h
Log:
Enabled Ray Sensors and Radar Sensors.
Fixed rigid bodies. By fixed, I mean they don't go insane now. They still tend to make the simulation unstable. Insane is a technical term.
Revision Changes Path
1.2 +19 -10 tuhopuu2/source/gameengine/BlenderRoutines/KX_BlenderRenderTools.cpp
1.3 +4 -1 tuhopuu2/source/gameengine/BlenderRoutines/Makefile.am
1.2 +6 -1 tuhopuu2/source/gameengine/Converter/BL_BlenderDataConversion.cpp
1.3 +5 -13 tuhopuu2/source/gameengine/Converter/KX_ConvertSensors.cpp
1.3 +4 -1 tuhopuu2/source/gameengine/GamePlayer/Makefile.am
1.2 +12 -5 tuhopuu2/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
1.5 +46 -16 tuhopuu2/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
1.3 +33 -1 tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.cpp
1.3 +11 -1 tuhopuu2/source/gameengine/Ketsji/KX_NearSensor.h
1.2 +8 -10 tuhopuu2/source/gameengine/Ketsji/KX_RadarSensor.cpp
1.2 +6 -6 tuhopuu2/source/gameengine/Ketsji/KX_RadarSensor.h
1.2 +27 -22 tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.cpp
1.2 +2 -2 tuhopuu2/source/gameengine/Ketsji/KX_RaySensor.h
1.3 +3 -1 tuhopuu2/source/gameengine/Ketsji/KX_TouchEventManager.cpp
1.4 +1 -5 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_FhObject.h
1.5 +25 -0 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/include/SM_Object.h
1.3 +23 -6 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_FhObject.cpp
1.7 +216 -235 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Object.cpp
1.4 +30 -30 tuhopuu2/source/gameengine/Physics/Sumo/Fuzzics/src/SM_Scene.cpp
1.2 +3 -3 tuhopuu2/source/gameengine/Rasterizer/RAS_IRenderTools.h
1.2 +2 -2 tuhopuu2/source/gameengine/Rasterizer/RAS_MaterialBucket.h
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