[Soc-2018-dev] Weekly Report #02 - Many Light Sampling

Stefan Werner stewreo at gmail.com
Sun May 27 09:09:47 CEST 2018


Hi Erik,

> To the best of my knowledge, the construction and sampling of the light BVH are both using top-down algorithms. So hopefully, a bottom-up traversal algorithm should not be necessary. 

I believe it is necessary for multiple importance sampling. When a BRDF ray hits a light source, we need to get the probability of having selected that light source via light sampling. You can take a look at Appleseed's LightTree::evaluate_node_pdf() for reference.

-Stefan


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