[Soc-2018-dev] Weekly Report #01 - Many Light Sampling
Erik Englesson
erikenglesson at gmail.com
Sun May 20 21:01:56 CEST 2018
Hi all,
I hope you had a great weekend. Here is my report for the first week:
Week 1
I knew beforehand that I would not have a lot of time to spend on the GSoC
project while studying full-time. This is why I only planned
<https://wiki.blender.org/index.php/User:Erikenglesson/GSoC_2018/Proposal>
to get a better understanding of the codebase and read up on details of the
paper until May 30th. I will therefore not have much to put in the first
weekly reports. I am looking forward to the summer when I can spend
full-time on this.
This week
I have not had a lot of time to spend on the project this week, but I did
the following:
- *Code*: Created my own git branch
- *Review of theory*: Reviewed bounding volume hierarchy
theory(construction algorithms, surface area heuristic etc) in the
Physically Based Rendering book <http://pbrt.org/>
- *Paper*: I had a look at the paper/slides
<https://sites.google.com/site/ckulla/home/many-lights> again,
especially the tree construction parts. There are some details of the paper
that are unclear, e.g. the "uncertainty angle", which I might have to ask
the authors about.
Plan for next week
Next week is the start of the exam period, which means I will have even
less time for the project. That being said, I would still like to get a
better understanding of the relevant Cycles code.
---------------------------------------------------
The report can be found here as well:
https://wiki.blender.org/index.php/User:Erikenglesson/GSoC_2018/Reports/Week_1#Weekly_Report_-_Week_1
Thanks,
Erik
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