[Soc-2018-dev] Weekly report #10 - Implementing a Hair Shader for Cycles

Leonardo E. Segovia leonardo.segovia at cs.uns.edu.ar
Sat Jul 21 03:05:08 CEST 2018


Week 10

Hi everyone! This is my report for the present week.
Objectives

This week, I finished the objectives for Weeks 10 and 11:

   - User documentation revision.
   - Developer documentation revision.

On Wednesday, Brecht merged our deliverables into Blender! Yay!
What's been done

Leftovers from the past week:

   - Uploaded the remaining charts (e822298052db8d33fade8e9b12cca7d5890ebc7a
   <https://github.com/amyspark/blender-manual/commit/e822298052db8d33fade8e9b12cca7d5890ebc7a>
   ).
   - Improved node screenshot padding (
   93ac08022f9adf132916d480e0a8ce74fa5d90ab
   <https://github.com/amyspark/blender-manual/commit/93ac08022f9adf132916d480e0a8ce74fa5d90ab>
   ).
   - Relocated the charts to beneath their parameters (
   1892430016fe097d528544cecd683957ed9da642
   <https://github.com/amyspark/blender-manual/commit/1892430016fe097d528544cecd683957ed9da642>
   ).

On the Blender repo:

   - I performed the final cleanup (
   rB28dfe13cd85bd714fc1cf22dfe5792b8e156816e
   <http://developer.blender.org/rB28dfe13cd85bd714fc1cf22dfe5792b8e156816e>
   ).
   - Brecht merged the shader into master (
   rB5078b9d2d08a34ae3786100c2301ea960165e7f2
   <http://developer.blender.org/rB5078b9d2d08a34ae3786100c2301ea960165e7f2>,
   rBM4368 <http://developer.blender.org/rBM4368>).

Next up

   - The regression test suite has not been uploaded yet to SVN.

Questions

About the shader itself:

   - It's been asked in the BA thread if I have extra objectives for the
   shaders. Do you feel that more features/controls should be added?
      - I came up with controls for each of the modes (R, TT, TRT, TRRT+).
      - It's been also suggested to prune the UI into a "Basic" and
      "Advanced" mode.

About the GSoC project deliverables:

   - If I read the mail correctly, Google wants us students to summarize
   and show off our work in a single place e.g. a blog post. How does Blender
   handle this?
      - My preference would be to add a page (similar to when one publishes
      a paper) in amyspark.me explaining the work we did. We could embed
      the resulting pictures, credits, etc. and the demonstration video from
      Youtube.
      - As for "Get the code", perhaps I could add links to the relevant
      commits?



-- 
Lic. Leonardo E. Segovia
Departamento de Ciencias e Ingeniería de la Computación
Universidad Nacional del Sur
San Andrés 800 - Campus Palihue, B8000 Bahía Blanca, Argentina
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