[Soc-2018-dev] Weekly report #12 - Implementing a Hair Shader for Cycles
Leonardo E. Segovia
leonardo.segovia at cs.uns.edu.ar
Fri Aug 3 22:09:52 CEST 2018
Week 12
Hi everyone! This is my report for the present week.
Objectives
In a followup to the report for Week 10, Brecht requested to test the
Russian roulette termination criteria to see if it introduced noise.
What's been done
- Apart from increasing the render times, no improvements were found
(the indirect glossy pass still resulted in noise).
- The debugging code was removed (
rB20b2af9cf5a8bb6b15c6652a02665dcd67eec3f6
<http://developer.blender.org/rB20b2af9cf5a8bb6b15c6652a02665dcd67eec3f6>
).
- I employed the remaining time detailing this work in my MSc thesis.
Next up
I'll leave the soc-2018-hair-shader-fixes branch as is, if its Filter
Glossy commit is needed.
QuestionsNone this time.
--
Lic. Leonardo E. Segovia
Departamento de Ciencias e Ingeniería de la Computación
Universidad Nacional del Sur
San Andrés 800 - Campus Palihue, B8000 Bahía Blanca, Argentina
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