[Soc-2017-dev] Weekly Report #09 - Vertex Painting Improvement.

Darshan kadu darsh7807 at gmail.com
Fri Jul 28 16:33:55 CEST 2017


Hello everyone,

Here are the updates of the Ninth week.

*What I did this week:*

This week I didn't give full time to work.

As I was working on lock color option, I completed it. It is working fine.
I have added the color lock for Alpha also, which I am not sure whether it
is required or not.

For 3d view problem for alpha in vertex paint, one more thing I found, If I
use backface culling then the alpha was getting displayed properly.This
indicates that the back faces are affecting the 3d view. This needs more
investigation.

The next task which I was going to work was bake color. It took me time to
know how the bake color works, but after creating PNG file from vertex
painting, and applying the PNG file to vertex painting it was found that
the alpha was working properly with the color bake with respect to vertex
painting.So, no need to change the working there.

Next task was the alpha display for subdivision modifier.  It was a
bit simple task.
I extended the color to accommodate the alpha. Now it is working properly.
But the problem of 3d view is there.

*What I plan to do next:*

Next some days I won't be able to give much time.

On the blender artist thread, there are plenty of to do remaining, although
I have finished almost all the task from my proposal. I will take this
tasks one by one.
The next task which I will do is increase the color layer for the vertex
color.
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