[Soc-2016-dev] Week 4 Report, Multiview Reconstruction

Sergey Sharybin sergey.vfx at gmail.com
Sun Jun 19 19:05:00 CEST 2016


Eh, sorry for the spam, forgot to mention in original mail.

Failed to poke you in IRC last week, have you been hiding or was it a bad
timing?

On Sun, Jun 19, 2016 at 7:00 PM, Sergey Sharybin <sergey.vfx at gmail.com>
wrote:

> Hi,
>
> Here's some thing about correspondences. Why you are not following
> approach where it is on Blender side to align track numbers so
> correspondence tracks from other clips simply has same number? That's
>
> (a) Simpler from API point of view (so basically you reduce number of
> modifications)
> (b) Simpler from use in Libmv itself (so you work with all tracks in
> similar way)
> (c) This is actually what i've suggested in private mail which was not
> replied.
>
> If you do some decisions i want them to be at least communicated. If it
> doesn't align with suggestions form my side i want to have reasoning. Not
> saying all the suggestions are always correct, but if hey are not this to
> be communicated.
>
> As for code style. Libmv uses Google's code style [1]. It is to be
> followed in Lbmv. However, C-API of Libmv follows Blender's code style.
>
> [1] https://google.github.io/styleguide/cppguide.html
>
> On Sat, Jun 18, 2016 at 5:25 PM, Tianwei Shen <shentianweipku at gmail.com>
> wrote:
>
>> Hi everyone,
>>
>> Here is my week 4 report. I didn’t get much done as my eyes did not feel
>> well this week. I should be catching up with the schedule next week.
>>
>> What I did this week:
>> * Filling the gap in mv::Reconstruction class of libmv/autotrack, namely
>> AddIntrinsics method, AddCamera method, etc.
>> * make correspondence data structure in libmv side, and pass this
>> information from blender to libmv
>> * add bundle.cpp/bundle.h in autotrack, begin migrating bundle from
>> simple_pipeline to autotrack.
>>
>> Next week plan:
>> * finish migrating bundle code
>> * do the mid-term evaluation
>>
>>
>> Question:
>> 1. libmv has a different and non-standard comment and indentation style.
>> For example, blender uses tab (and set as =4 spaces) while libmv using
>> 2-spaces. Should I stick with the libmv indentation style or feel free to
>> comment and indent using blender style?
>> _______________________________________________
>> Soc-2016-dev mailing list
>> Soc-2016-dev at blender.org
>> https://lists.blender.org/mailman/listinfo/soc-2016-dev
>>
>
>
>
> --
> With best regards, Sergey Sharybin
>



-- 
With best regards, Sergey Sharybin
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