[Soc-2014-dev] Weekly Report #6 BGE Cleanup & Support
brita
britalmeida at gmail.com
Sat Jun 28 01:42:42 CEST 2014
Hi all!
== This Week ==
- *scene graph and UI document: I ended up not reviewing this at all,
will pass to the next week
- *bugtracker: the goal was 10, I closed 11, most as invalid. I also
triaged the majority of the most recent bugs and applied categories when
appropriate.
- *passed the midterm check :)
'''General Development'''
None
'''Fixed (Reported)'''
- {{BugReport|30630}} - Crash in Game Engine collision detection.
({{GitCommit|5640131}}, {{GitCommit|cdcd252}})
- {{BugReport|40427}} Compound mesh not updated with Outliner children
(same as above: {{GitCommit|5640131}} and {{GitCommit|cdcd252}})
'''Fixed (Unreported)'''
None
'''Closed / Archived / Invalid'''
- {{BugReport|40767}} - I am not sure if this is some more bad compound
code or user error, can a code ninja let me know if I should work around or
wait for a fix?
- {{BugReport|40704}} - Problem with blenderplayer
- {{BugReport|39401}} - Strange bug with shape keys in BGE
- {{BugReport|40341}} - add flag to gameobject own.compound so it can be
manipulated in game
- {{BugReport|40114}} - Display flickers if I run the Game Engine
- {{BugReport|38564}} - unrealistic character falling
- {{BugReport|37824}} - 3D sound crackle when audio is panned across
speakers under windows, no crackle running under linux
- {{BugReport|37762}} - Blender game physics: character + compound
- {{BugReport|36484}} - Game crashes when moving or resizing the blender
window in 2.68a.
Total: 2 fixed, 9 closed
== Next Week ==
*review scene graph and update the doc
*review priorities, the tracker, short-term goals and update the wiki
*bugtracker: no goal here, just follow up on the reports I am already in.
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