[Soc-2014-dev] Weekly Report #7 BGE Cleanup & Support
brita
britalmeida at gmail.com
Sat Jul 5 01:16:15 CEST 2014
== This Week ==
- bug hunt: 3 closed, lots of unsuccessful, time consuming chases
- I kept working on these parts of the documentation:
-
http://wiki.blender.org/index.php/User:Brita/GSoC_BGE_cleanup_and_support/doc/ui
-
http://wiki.blender.org/index.php/User:Brita/GSoC_BGE_cleanup_and_support/doc/sg
- I have started a small experiment of introducing a new logic brick
as a 2D camera actuator. The logic brick is in, I am now studying the
usability.
'''General Development'''
- 2D Camera Actuator Logic Brick development (local branch)
'''Fixed (Reported)'''
- {{BugReport|40778}} - Game Engine returns NONE when accessing object's
.groupMembers attribute ({{GitCommit|0eb272d}})
'''Fixed (Unreported)'''
None
'''Closed / Archived / Invalid'''
- {{BugReport|38474}} - Double scaling for cylinder shape in .bullet
export, cone shape not serialized
- {{BugReport|33564}} - Character physics type has no obstacle simulation
Total: 1 fixed, 2 closed
== Next Week ==
next week I will have 4 days out, so I will not set a bugtracker goal
again, and instead focus on the loose ends from this week, plus some others
that I did not yet start:
- character physics experiments and bug hunting
- 2D camera actuator logic brick
- new BGE developer meeting, review of short-term goals and priorities
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