[Soc-2013-dev] Weekly Report #13, 14 Rigid Body Simulation Improvements

Sergej Reich sergej.reich at googlemail.com
Sat Sep 21 07:31:04 CEST 2013


Last week I was too busy to do any real blender work again.

This week I:
* Added option for triangle mesh shapes to be deformed
* Added activation based on time
* Fixed fps issue with effectors
* Fixed various activation issues
* Tweaked physics visualization a bit
* Dug out my old constraint visualization patch, needs more work still

Now with only a few days left I'll fix some remaining issues and finish
documenting the new features.



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