[Soc-2013-dev] SVN access for students

Gavin Howard gavin.d.howard at gmail.com
Sat Jun 15 08:05:05 CEST 2013


Hello all,

Sorry for writing AGAIN on the very same thing, but I still can't
authenticate (and therefore commit) to my branch on the server. I
merged trunk into my branch at r57459, and I want to commit it. I am
using my projects.blender.org username and password. I even did a
clean svn checkout per the instructions at
http://wiki.blender.org/index.php/Dev:Doc/Tools/SVN_checkout_and_usage#Commit_Access.
The error I am getting is "authorization failed: Could not
authenticate to server: rejected Basic challenge". Can anyone please
tell me what I am doing wrong?

Thanks,
Gavin Howard

On Thu, Jun 13, 2013 at 4:06 AM, Ton Roosendaal <ton at blender.org> wrote:
> Hi students,
>
> You've been added as bf-blender project member with svn write access, welcome! You can use this access now to work on your branch of Blender as part of the Google Summer of Code this year.
>
> If you need assistance on how to checkout or use your branch, just ask Campbell Barton for help.
>
> Note that our project system doesn't have exclusive branch membership. That means you can checkout and commit in any branch or trunk. Be careful with that!
>
> Most important info is noted here but for more general info for committers see:
> - http://wiki.blender.org/index.php/Dev:Doc/New_Committer_Info
>
> We expect you commit your work on regular basis, with well readable commit logs explaining what you do. Any commit should always result in a working (compiling, running) Blender.
>
> We also expect you to keep the branch synced with trunk weekly. This kind of code merging can be annoying at times, just seek help when it doesn't work as you expect.
>
> Always contribute code in the style as used in the file you've worked on.
> Make sure you use real TABs, and unix LFs (end of lines) for C/C++. Python scripts use spaces only. For new code, check on the style guidelines.
> - http://wiki.blender.org/index.php/Dev:Doc/CodeStyle
>
> Blender is strictly cross-platform, and we only accept code that compiles for all current platforms correctly.
>
> If you add new source files files, be sure to update scons, cmake build systems.
>
> You will find nearly all active developers every day in IRC: irc.freenode.net #blendercoders channel.
>
> Don't forget to subscribe to both mailing lists below:
> - http://lists.blender.org/mailman/listinfo/bf-committers/
> - http://lists.blender.org/mailman/listinfo/bf-blender-cvs/
>
> Thanks! :)
>
> -Ton-
>
> --------------------------------------------------------
> Ton Roosendaal  -  ton at blender.org   -   www.blender.org
> Chairman Blender Foundation - Producer Blender Institute
> Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands
>
>
>
> _______________________________________________
> Soc-2013-dev mailing list
> Soc-2013-dev at blender.org
> http://lists.blender.org/mailman/listinfo/soc-2013-dev


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