[Soc-2012-dev] Weekly progress report #4 - Sushi Branch - New tesselator

Howard Trickey howard.trickey at gmail.com
Sun Jun 17 01:45:52 CEST 2012


I sent it to you separately.

- Howard

On Sat, Jun 16, 2012 at 1:18 PM, Andrei Simionescu
<ansimionescu at gmail.com>wrote:

> Hi Howard,
>
> That would be great! Thanks :)
>
> Andrei
>
> Sent from my iPhone
>
> On 16 Jun 2012, at 14:51, Howard Trickey <howard.trickey at gmail.com> wrote:
>
> Andrei,
>
> I wrote the Wings3D tesselator, though I'm not positive that the code
> hasn't changed since I wrote it.  I have C++ and Python versions of it if
> you would prefer not to have to learn Erlang.
>
> - Howard
>
> On Fri, Jun 15, 2012 at 9:01 PM, Andrei Simionescu <ansimionescu at gmail.com
> > wrote:
>
>> First of all, this week I didn't write much code (failed to finish [*2*, #4]
>> - see "Tasks").
>> As my project involves porting Wings3D's tesselator to Blender [1], this
>> week I learned about BMesh's and Blender's architecture, Erlang language,
>> and Wings3D. You can check out my notes on those subjects [2]. I'm
>> currently trying to understand their tesselator [*4*, #4] and make my
>> code snippets [*2*, #4] work properly.
>> For the next week I plan to expand my notes [*0**, #5], wrap up the
>> functionality of wings_tesselation [*1*, #5], and write my first patches
>> [*1.1*, *2*, #5].
>>
>> You can always be up to date with what I'm doing by checking my wiki
>> page, I try to update it frequently.
>>
>> Trivia: From skimming through ba.org posts I understood that artists (i)
>> like Wings3D's tesselator better and (ii) they'd like a better way to turn
>> ngons to quads.
>>
>> Tasks for this week (#4):
>> *1)* read BMesh, Blender doc
>> *2)* (not finished) coding tasks [3]
>> *3)* familiarize with Erlang
>> *4)* familiarize with Wings 3D tessellation
>>
>> Tasks for the next week (#5):
>> *0*)* expand notes [2]
>> *1)* finish my notes about what wings_tesselation [4] does (and how)
>> *1.1)* start implementing the new scanfill based on that
>> *2)* make a prototype for tri/quad-angulation [*2*, week 4]
>> *2.1*)* start coding the recursive optimal-ngon-partitioning (ngon poke
>> tool - 3rd method, in my proposal [1])
>>
>> *Reference:*
>> *[1] My GSOC project specs
>> http://wiki.blender.org/index.php/User:Ansimionescu/gsoc2012/specs*
>> *[2] My dev notes about Blender and Wings3D
>> http://wiki.blender.org/index.php/User:Ansimionescu#Notes*
>> *[3] Induction coding tasks http://pastebin.com/7mAxx8fm*
>> [4] wings_tesselation.erl http://pastebin.com/rU7B4Zdp
>>
>> _______________________________________________
>> Soc-2012-dev mailing list
>> Soc-2012-dev at blender.org
>> http://lists.blender.org/mailman/listinfo/soc-2012-dev
>>
>>
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