[Soc-2012-dev] Weekly report 2 - Android Port

Ton Roosendaal ton at blender.org
Mon Jun 4 09:38:04 CEST 2012


Hi,

It's OK if you skip glsl for now in the GE player. It's better to focus first on overal support of Blender specific features (logic, anims, physics). In case there's spare time you then can also check on porting the UI code. :)

-Ton-

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Ton Roosendaal  Blender Foundation   ton at blender.org    www.blender.org
Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The Netherlands

On 3 Jun, 2012, at 4:15, Alexandr Kuznetsov wrote:

> Hi.
> 
> Sorry, I forgot to email.
> Here is what I worked on this week:
> http://wiki.blender.org/index.php/User:AlexK/Gsoc2012#Week_2_.28May_21-25.29
> 
> GE is running and rendering basic geometry.
> 
> Next week I will work on OpenGL Matrices Library to support shader mode. Jwilkins provided great design on which I will base my code. 
> Also, I will start shader manager.
> 
> Thanks,
> Alex
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