[Soc-2012-dev] Weekly report 2 - Android Port
Ton Roosendaal
ton at blender.org
Mon Jun 4 09:38:04 CEST 2012
Hi,
It's OK if you skip glsl for now in the GE player. It's better to focus first on overal support of Blender specific features (logic, anims, physics). In case there's spare time you then can also check on porting the UI code. :)
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 3 Jun, 2012, at 4:15, Alexandr Kuznetsov wrote:
> Hi.
>
> Sorry, I forgot to email.
> Here is what I worked on this week:
> http://wiki.blender.org/index.php/User:AlexK/Gsoc2012#Week_2_.28May_21-25.29
>
> GE is running and rendering basic geometry.
>
> Next week I will work on OpenGL Matrices Library to support shader mode. Jwilkins provided great design on which I will base my code.
> Also, I will start shader manager.
>
> Thanks,
> Alex
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