[Soc-2011-dev] Weekly progress report #5 - Dynamic Paint

Jason Wilkins jason.a.wilkins at gmail.com
Sun Jun 26 06:04:40 CEST 2011


Oh... I wonder what I was looking at!, I must have totally been
looking in the wrong directory.  Guess I shouldn't try to get anything
productive done after a 10 hour coding binge.  I'll look again :)

2011/6/25 Miika Hämäläinen <miika.hamalainen at kolumbus.fi>:
> Uh, I dont have paint_mask.c in carrot. :o It's all purely based on trunk.
>
> Anyway, Dynamic Paint is *very* different from regular sculpt/paint
> tools. Because painting happens with objects and and it modifies mesh
> data, it is implemented as a simulation modifier. It doesn't even use
> same code files. 95% of the code is located in dynamicpaint.c. That's
> why there is no need to worry about conflicting changes. :)
>
> 25.6.2011 22:20, Jason Wilkins wrote:
>> I am making big changes to sculpt.c and paint_stroke.c at the moment,
>> but I think you are right, that there probably won't be any big
>> problems.  Since we are working in the same directory and I'm moving
>> stuff around a bit, I'll certainly do everything I can to make sure we
>> get things merged up :)
>>
>> I saw that you have paint_mask.c in Carrot, so it appears you are
>> basing your work off Nick's, which is what I was mainly worried about,
>> since my first thought was you were going to start PTex from scratch.
>>
>> 2011/6/25 Miika Hämäläinen<miika.hamalainen at kolumbus.fi>:
>>> Hi Jason,
>>>
>>> Yeah, I have been following your merging progress.
>>>
>>> When it comes to Dynamic Paint, Ptex simply is superior format to paint
>>> to. Not only it is easier for end-user but also produces better quality
>>> due to not having seams. What I'm going to do is to add Ptex support for
>>> Dynamic Paint. Basically that means outputting results to a Ptex mesh
>>> data layer. So it shouldn't interfere with your work.
>>>
>>> Of course one problem is how am I able to use Ptex code if you work in
>>> onion branch and I in carrot, but there are several ways to solve that.
>>> One of them being if I move to onion myself. :p
>>>
>>>
>>> 25.6.2011 19:10, Jason Wilkins wrote:
>>>> 2011/6/24 Miika Hämäläinen<miika.hamalainen at kolumbus.fi>:
>>>>>> 2) what you will do next week
>>>>> Next week I'll focus on improving/cleaning work from previous weeks, including effects system, vertex surfaces and overall functionality. And hopefully I can soon start working on Ptex support. :p
>>>> I will be merging a ptex patch created by Nicholas Bishop into Onion
>>>> hopefully by the beginning of July.  Can you clarify what you intend
>>>> to do with ptex?
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