[Soc-2011-dev] Weekly Progress Report 2 - Radish

Hays, Jason S. jason_hays22 at mymail.eku.edu
Fri Jun 3 19:16:53 CEST 2011


Jason Hays
Week 2 Radish Branch

1) what you did this week

I changed the locking system so that it fully protects the deformations and works with auto normalize.

There's a checkbox in the list view by the vertex group's name so you can see which ones are locked without selecting them first.

I added buttons to assist in managing locks on large #'s of vertex groups.
(Lock All, Invert Locks, Unlock All)

2) what you will do next week

I _want_ to make multiple vertex groups selectable
(either by selecting the bones or highlighting the names in the list)
to make a faster method for locking/unlocking groups

If multiple groups are selected, then only selected groups will be modifiable,
and the rest are considered locked.

For that idea to work, the weight related colors will need changing, it should either be the average weight displayed,
or the # of vertex groups should be the new upper bound for the highest weight color.
(Selecting 2 vertex groups makes red 2 instead of 1, for instance).

This multi-selection idea could be difficult to implement, given that Blender is coded for 1 'active' group.

If _nothing_ else, multiple groups could be 'selectable,' but the active group is just the first/last
one you selected (probably last), but the others you selected are unlocked too.
It might be more compatible with anything Blender currently does.

3) any problems that will require extra attention

Depends on how hard it is to select multiple groups.

Still on schedule.
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