[Soc-2011-dev] Weekly Progress Report #7 - Node Engine for the BGE

Sven von Brand svbrandl at gmail.com
Fri Jul 15 20:30:59 CEST 2011


= July 15th =
This is the weekly report of node engine project for the Blender Game Engine.
More information can be found here:
http://wiki.blender.org/index.php/User:Svbrand

== This week: ==

A more finished Language Design Document was uploaded, it has more
graphs and many improvements, it elaborates upon the proof of concepts
done last week.

http://wiki.blender.org/index.php/File:Dev-GSoC2011NodeEngineLanguageDesignPaper-V0.8.pdf

I have been studying a lot of CPython, as it is essential to the
project to have a good handle of the technology and I didn't have
previous knowledge of python C or C++ binding. I originally planed to
expand on Benoit's previous work, but it proved to be too difficult
without a solid base of knowledge as the previous work is not in a
running stage yet to be able to see the code running. I worked on some
functionalities, but scratched the work to change to an iterative
prototype approach for the project, planning to use what I learned
during the week to do a standalone prototype that allows the base
functionalities of the language to run (without a graphical interface,
but with the elements correctly represented).

== Next week: ==

It is unclear, the plan would be to start prototyping the proposed
Language Design and changing the design upon testing the prototype's
functionality.

== Problems ==

Working somewhat blindly with a technology I don't handle proved to be
too difficult, this made me change the approach of working on top of
previous work and start working apart from blender's code base to do
implementations.


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