[Soc-2009-dev] Reports + Midterms + Blendernation
joe
joeedh at gmail.com
Thu Jul 2 07:59:08 CEST 2009
We have a tesselation library (it's called scanfill). It's in
source/blender/blenlib in the source, probably not exposed via rna
stuff yet though.
Joe
On Sun, Jun 28, 2009 at 8:04 AM, Arystan Dyussenov<arystan.d at gmail.com> wrote:
> Hi, Sebastian,
>
> What do you think about this approach:
> http://www.songho.ca/opengl/gl_tessellation.html?
>
> It seems optimal to me. Since some parts of Blender are already using GLU,
> it doesn't create additional dependencies.
>
> Arystan
>
> On Fri, Jun 26, 2009 at 10:46 PM, Sebastian <sebastian at opencollada.org>
> wrote:
>>
>> Chingiz,
>>
>> > Does anyone have an idea how to import polygons with more than 4
>> > vertices? Currently the importer simply ignores such polygons.
>>
>> That's a non-trivial task especially when your polygon includes holes,
>> too ;)
>>
>> http://www.vterrain.org/Implementation/Libs/triangulate.html lists some
>> of the available algorithms. Internally we are using FIST, an
>> alternative would be to figure out the corresponding parts from
>> OpenCascade.
>>
>> Sebastian
>> _______________________________________________
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>> Soc-2009-dev at blender.org
>> http://lists.blender.org/mailman/listinfo/soc-2009-dev
>
>
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