[Soc-2009-dev] Reports + Midterms + Blendernation
joeedh at gmail.com
Thu Jul 2 07:59:08 CEST 2009
We have a tesselation library (it's called scanfill). It's in
source/blender/blenlib in the source, probably not exposed via rna
stuff yet though.
On Sun, Jun 28, 2009 at 8:04 AM, Arystan Dyussenov<arystan.d at gmail.com> wrote:
> Hi, Sebastian,
> What do you think about this approach:
> It seems optimal to me. Since some parts of Blender are already using GLU,
> it doesn't create additional dependencies.
> On Fri, Jun 26, 2009 at 10:46 PM, Sebastian <sebastian at opencollada.org>
>> > Does anyone have an idea how to import polygons with more than 4
>> > vertices? Currently the importer simply ignores such polygons.
>> That's a non-trivial task especially when your polygon includes holes,
>> too ;)
>> http://www.vterrain.org/Implementation/Libs/triangulate.html lists some
>> of the available algorithms. Internally we are using FIST, an
>> alternative would be to figure out the corresponding parts from
>> Soc-2009-dev mailing list
>> Soc-2009-dev at blender.org
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> Soc-2009-dev at blender.org
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