[Soc-2009-dev] Raytrace api
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Aug 4 06:36:43 CEST 2009
>Look on tree building
>Better single tree build code (that is only a tree with all the primitives)
>Expecteds runtime diference can be seen on the "*-single" versions though
>due to nlog^2n building its not that easy to see its diference (
>I have lost any advanced in schedule I had.
>Though the important part has all been coded.. and its faster and very close
>to expected 2-10 times faster (yeah it changes a lot between scenes, some
>are ~20 times faster.. others only 1.3).
>I guess the important is now todo some more speed tweaks and then make it
>stable enough to be merged.
Sounds good to me. I won't have time this week to talk or give feedback, but I guess you'll manage fine optimizing and improving things further..
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