[Soc-2008-dev] Friday Reports!

Nicholas Bishop nicholasbishop at gmail.com
Fri May 30 09:32:11 CEST 2008


Here's my Friday report:

a) Previous week:
Did some prototyping work; I created a throwaway test using a
modification of the subsurf modifier to try out some of the ideas
outlined by Brecht for how the new multires modifier will function
>From that test, I committed a couple of very basic things to my branch
(boilerplate code for the multires modifier and a new customdata layer
for displacements)
b) Next week:
I need to do some more thinking about how sculpt mode will interact
with the new multires displacements, then run that by Brecht.
Displaying multires displacements is pretty easy; editing them is much
trickier, so I want to focus on that issue early on in the design.
c) I think I covered that above (editing of the displacements)
d) On schedule, I think. Doing the prototype probably didn't produce
much useful code, but it was very helpful for seeing where I'm going
and what problems are still unaddressed.

-Nicholas

On Fri, May 30, 2008 at 2:45 AM, Chris Want <cwant at ualberta.ca> wrote:
> Hi folks,
>
> It's Friday, the day in which Friday status reports are
> required. I know this is the first week, so don't worry
> if you don't have much to show as you settle into
> Blender development, but it's still useful for us to
> ensure that you are all still responsive, and to
> try to work through any problems you might have.
> So, when you have a moment today please send
> a mail to this mailing list describing:
>
> a) What you did in the previous week;
> b) What you plan to do in the following week;
> c) Describe any issues you are having that may
> require extra attention;
> d) Let us know whether you feel that you are on
> schedule, ahead of schedule, or behind schedule. If
> you are behind schedule, please let us know what we
> can do together to get things back on track.
>
> Also, if you have a chance, please test committing
> to your subversion branches. I also feel compelled
> to offer some advice about open source development:
> commit often! At the very least it will give you
> a backup of your work, but even better it gives you
> an easy point you can roll back to if you find
> your development isn't going well. Another
> advantage is related to peer review: your mentor
> and other interested parties can examine and
> beta test your code and provide useful feedback.
>
> Best regards,
> Chris
> _______________________________________________
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> Soc-2008-dev at blender.org
> http://lists.blender.org/mailman/listinfo/soc-2008-dev
>


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