[Soc-2007-dev] Status Report

Joe Eagar joeedh at gmail.com
Fri Jun 1 15:05:31 CEST 2007


Hi.  Last week I did some basic work on a tiling interface.  This week I 
plan on mapping out the current irregular shadow buffer code, and look 
how I'll implement tiling caching for it, convert it to use visibility 
functions (so it can do nice particle shadows) and in general support 
features of deep shadow maps.  And also I need to figure out if 
motion-blurred shadow support will required modifying the design.

Joe


More information about the Soc-2007-dev mailing list