[Soc-2007-dev] Status Report
Joe Eagar
joeedh at gmail.com
Fri Jun 1 15:05:31 CEST 2007
Hi. Last week I did some basic work on a tiling interface. This week I
plan on mapping out the current irregular shadow buffer code, and look
how I'll implement tiling caching for it, convert it to use visibility
functions (so it can do nice particle shadows) and in general support
features of deep shadow maps. And also I need to figure out if
motion-blurred shadow support will required modifying the design.
Joe
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