[Soc-2007-dev] Friday status report

Miguel Torres Lima torreslima at gmail.com
Fri Aug 17 22:37:46 CEST 2007


Hi everybody,

This week created most of the structures needed for procedural textures.
Worked on the one I found to be the simplest (magic) but did not achieve the
right results, due probably to the sent coordinates.
Brecht solved the eye position problem and now specularity works, and so
could notice that many bugs existed and corrected most of the ones I
noticed.
Area light specularity isn't yet working correctly because the specular
shader result needs to be multiplied by a factor, this will easily be done
by tomorrow.
Frustrated as I was for not achieving the right texture result I started
working on nodes, designing the approach and creating some glsl generic
functions for some of the nodes.

Next week will divide my efforts between texturing and material nodes.

Cheers,
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