[Soc-2007-dev] Status Report
Joe Eagar
joeedh at gmail.com
Mon Aug 13 08:52:35 CEST 2007
This report is late, because as of last friday I had nothing to report :)
Well, I've made lots of progress since then! Wahoo! Basic DSM with no
compression and no cache support works
now (yay!). Its extremely memory hungry, but that'll change once I
implement visibility function compression tomorrow,
and also when I hook the cache system back up.
Previously my implementation was basically a rather simple abuffer; now
its an actual DSM implementation, e.g. a
volumetric shadow map. This allows for greater memory efficiency, since
you can compress the visibility density functions
fairly easily. When you have a bunch of sub-pixel density functions,
the final averaged combined function tends to be
smooth, which helps a lot with this.
I've tried to leave things relatively open for volumetrics later; I
didn't spend too much time really, but adding in support
for them shouldn't be very hard.
Joe
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