[Soc-2005-dev] UV iso lines

Jean-Luc Peurière jlp at nerim.net
Thu Sep 8 19:21:11 CEST 2005


> >  Log:
> >  Added isolines. (eventually)
> >  Draws U curvature in blue and V in red while in editmode (colours 
> requested by lukep)
>
> These colours seem a bit arbitrary to me? I'd rather propose something 
> like U = red
> and V = green, so that they're in order of basic colours, like current 
> global axes.

This is far from being arbitrary as it is the colors used by every 
other package dealing with isolines,
or in all scientific papers i've ever seen.

Now, of course blender can be the one of is kind and use purple and 
cyan.

lukep
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