[Soc-2005-dev] Fluid animation
Daniel Dunbar
daniel at zuster.org
Thu Jul 28 19:34:17 CEST 2005
Hi Nils,
Great looking stuff on the fluid animation, I am sure people
will be very excited by this work.
One small comment though, I noticed from the webpage that you
say "The bounding box of an object will be used to define a
region to simulate the fluid in". This is a pretty huge limitation
to actually being able to use the fluid solver in animations.
Is there hope of overcoming this limitation? (Know you are
packing, so I don't expect a reply soon)
--- Nils Thuerey <nils at thuerey.de> wrote:
> Hello,
>
> I just checked in the solver - if anyone's interested in testing, there
> a _very_ brief introduction at the bottom of my wiki page... Now I have
> to start packing my stuff :)
>
> Btw. I think I said in the chat that the simulation for the ape-drop
> animation took half an hour - that was wrong, I re-ran it, and it takes
> roughly a minute on my P4 with 3GHz. No idea why I thought it was more.
>
> Regards, see you at SIGGRAPH perhaps,
> -> Nils
>
> --
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> . .
> . Nils Thuerey .
> . LSS, Inf10 - University of Erlangen Nuremberg .
> . http://www.ntoken.com .
> . http://www10.informatik.uni-erlangen.de/~sinithue/ .
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
>
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>
daniel dunbar
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