[Soc-2005-dev] FFMpeg integration
Ton Roosendaal
ton at blender.org
Thu Jul 28 15:02:19 CEST 2005
Hi,
> intrr has been talking about including it with the main Blender
> distribution.
> It'll add about 2MB(compressed) to the source tarball if you do decide
> to
> include it.
No that's not acceptable... so please aim at making it, like quicktime
now, a runtime dynamic linked option (using dlopen, so it runs also
when ffmpg isn't installed).
Thanks!
-Ton-
>
>> - will it be for linux only? If not, how does it work together with
>> the
>> current formats then?
>
> Supposedly it will compile on Windows and OSX as well; I haven't been
> able to test it out since I don't have access to a Windows or OSX box.
> The
> way I am implementing it right now is as a seperate render type-- I'm
> not
> replacing the current AVI/Quicktime code.
>
>> - will it allow multiple Blender clients (on a renderfarm) to save
>> into
>> the same output file?
>
> Almost definitely not. Or rather, it would be beyond my ability to
> implement something like this. If you really need to, you could save
> to a sequence of images and re-load them into the sequencer for
> compression.
>
> --Ian
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>
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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