[Soc-2005-dev] Boolean Development

Ton Roosendaal ton at blender.org
Tue Jul 26 15:09:09 CEST 2005


Hi Marc,

Thanks for the wiki doc too!
http://wiki.blender.org/bin/view.pl/Blenderdev/BooleanDevelopment

Here's my remarks;

- The technical design sounds fine, but you could tell why your library  
is going to function better than what we have right now. :) The  
cvurrent boolean system uses a BSP as well, and it would be interesting  
to know from you why it fails so much.

- I've added the 'boolean library' to the projects hotlist especially  
for quality and control reasons... the current method is very basic,  
and should be extended for tools for Blender. I miss in your current  
design how the system can be used for interactive modeling purposes  
(like drilling holes in edit mode).

- You could also mention how you're going to preserve input data.  
Blender meshes have become very complex, with information stored for UV  
textures, vertex colors, edge seams, and so on.

- Related to that, you can just allow quad faces as input, triangulate  
that for the intersection phase, but - if unchanged - ensure they're  
converted back to a quad in the end.

-Ton-


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Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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