[Soc-2005-dev] Boolean Development
Ton Roosendaal
ton at blender.org
Tue Jul 26 15:09:09 CEST 2005
Hi Marc,
Thanks for the wiki doc too!
http://wiki.blender.org/bin/view.pl/Blenderdev/BooleanDevelopment
Here's my remarks;
- The technical design sounds fine, but you could tell why your library
is going to function better than what we have right now. :) The
cvurrent boolean system uses a BSP as well, and it would be interesting
to know from you why it fails so much.
- I've added the 'boolean library' to the projects hotlist especially
for quality and control reasons... the current method is very basic,
and should be extended for tools for Blender. I miss in your current
design how the system can be used for interactive modeling purposes
(like drilling holes in edit mode).
- You could also mention how you're going to preserve input data.
Blender meshes have become very complex, with information stored for UV
textures, vertex colors, edge seams, and so on.
- Related to that, you can just allow quad faces as input, triangulate
that for the intersection phase, but - if unchanged - ensure they're
converted back to a quad in the end.
-Ton-
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Ton Roosendaal Blender Foundation ton at blender.org
http://www.blender.org
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