[Soc-2005-dev] Fluid animation
Ton Roosendaal
ton at blender.org
Tue Jul 26 14:14:24 CEST 2005
Hi,
Forgot this topic:
- how large is the new library? What would it mean for the filesize of
our distribution?
- Will it be static compiled in, or an extension like Yafray?
-Ton-
On 26 Jul, 2005, at 13:08, Ton Roosendaal wrote:
> Hi Nils,
>
> Thanks for the cool wiki docs!
> http://wiki.blender.org/bin/view.pl/Blenderdev/SoCFluidAnimation
>
> Here's a quick review;
>
> - The FluidSim Panel is fine, but (later) will be moved to an own
> 'context', together with other physics based properties on Object
> level. I can organize that. :)
>
> - I don't fully grasp the "Domain" versus "Fluid" Object types... it
> seems to me that the "Domain" object is supposed to be there only
> once, storing the global info and probably invoking display of the
> baked result. Right? I'm not sure if this belongs to the "World"
> context of buttons...
> We also lack in Blender a proper way to define groups, which could
> have been used to define which Objects take part in the simulation.
>
> - The workflow; is "preview" doing things basically different from
> "Final"? And if so, what? And why are in the Panel these 2 options
> next to each other visible and both a popup menu?
>
> - Where are the temporal .bobj files saved? Having a button for it
> could be nice, including the 'relative path' option of Blender (the
> "//" code denotes the directory where the current .blend file is in).
>
> - Another workflow issue; I guess doing a simulation won't be possible
> using a distributed network... so for an animation project you have to
> do a 'Bake' as a preproduction step, just like for SoftBody now.
> Also, since the .bobj files are stored outside of the .blend file
> context, an option for a "Fluid" object to just read/display a baked
> system would be useful.
> Denoting a single Object to be the "Domain" could be used for that.
> The Domain Object then will get three action buttons;
> - Show a preview
> - Do the Bake (indicate directory)
> - Show a Bake (indicate directory)
>
> - For Blender editing pleasure, store the .bobj files with
> Object-relative locations. This means that the data you generate is
> stored in "Object space", just like a Mesh right now. That would
> enable to re-use baked Fluid simuls in any location within a project
> you work on. :)
>
> - How would your system cope with animated Objects now?
>
> Thanks!
>
> -Ton-
>
>
> -----------------------------------------------------------------------
> ---
> Ton Roosendaal Blender Foundation ton at blender.org
> http://www.blender.org
>
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Ton Roosendaal Blender Foundation ton at blender.org
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