[Soc-2005-dev] Fluid animation

Ton Roosendaal ton at blender.org
Tue Jul 26 14:14:24 CEST 2005


Hi,

Forgot this topic:

- how large is the new library? What would it mean for the filesize of  
our distribution?
- Will it be static compiled in, or an extension like Yafray?

-Ton-


On 26 Jul, 2005, at 13:08, Ton Roosendaal wrote:

> Hi Nils,
>
> Thanks for the cool wiki docs!
> http://wiki.blender.org/bin/view.pl/Blenderdev/SoCFluidAnimation
>
> Here's a quick review;
>
> - The FluidSim Panel is fine, but (later) will be moved to an own  
> 'context', together with other physics based properties on Object  
> level. I can organize that. :)
>
> - I don't fully grasp the "Domain" versus "Fluid" Object types... it  
> seems to me that the "Domain" object is supposed to be there only  
> once, storing the global info and probably invoking display of the  
> baked result. Right? I'm not sure if this belongs to the "World"  
> context of buttons...
> We also lack in Blender a proper way to define groups, which could  
> have been used to define which Objects take part in the simulation.
>
> - The workflow; is "preview" doing things basically different from  
> "Final"? And if so, what? And why are in the Panel these 2 options  
> next to each other visible and both a popup menu?
>
> - Where are the temporal .bobj files saved? Having a button for it  
> could be nice, including the 'relative path' option of Blender (the  
> "//" code denotes the directory where the current .blend file is in).
>
> - Another workflow issue; I guess doing a simulation won't be possible  
> using a distributed network... so for an animation project you have to  
> do a 'Bake' as a preproduction step, just like for SoftBody now.
> Also, since the .bobj files are stored outside of the .blend file  
> context, an option for a "Fluid" object to just read/display a baked  
> system would be useful.
> Denoting a single Object to be the "Domain" could be used for that.  
> The Domain Object then will get three action buttons;
> - Show a preview
> - Do the Bake (indicate directory)
> - Show a Bake (indicate directory)
>
> - For Blender editing pleasure, store the .bobj files with  
> Object-relative locations. This means that the data you generate is  
> stored in "Object space", just like a Mesh right now. That would  
> enable to re-use baked Fluid simuls in any location within a project  
> you work on. :)
>
> - How would your system cope with animated Objects now?
>
> Thanks!
>
> -Ton-
>
>
> ----------------------------------------------------------------------- 
> ---
> Ton Roosendaal  Blender Foundation ton at blender.org  
> http://www.blender.org
>
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>
>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton at blender.org  
http://www.blender.org



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