[Robotics] Feedback on MORSE installation instructions...

Alexey Zakharov alexey.zakharov at gmail.com
Fri Jan 7 22:03:10 CET 2011


Hello All.

I have already started a collada kinematics support for blender 2.5x.
I am willing to contribute it to MORSE. Unfortunately can't visit the
meeting next week.
Would be nice to see its results online.

Best regards,
Alexey Zakharov

2011/1/6 koen buys <koen.buys at mech.kuleuven.be>

> I'm currently looking in how to adapt the current GUI for Robotics
> that we have so that it would fit inside MORSE.
>
> On 6 January 2011 13:10, Redouane Boumghar <redouane.boumghar at laas.fr>
> wrote:
> > Hello all !
> >
> > I have tried using Morse in the early development with my intel chipset.
> > I have an intel GM45 video chipset with DRI2 Enabled...
> >
> >
> > With xorg-drivers and xorg-server < 1.7 and blender 2.4* :
> > I could only use the GLSL Materials and all I was getting was the
> > the default mixing color of materials (pink :) )
> >
> > Now I have a stable version of the xorg-server 1.7.7
> > and xorg-drivers 1.7 (I know I do not live on the edge). In the game
> > engine, the texture are perfect but on special features like normal maps
> > where I still get a strange render.
> > Anyway My intel video card is still too slow to play with it.
> > I only get a maximum of 5 frames per seconds on any-kind of scene.
> >
> > So I use another computer with a NVidia graphic card.
> >
> > By the way I am kind of pionneer using Morse for outdoor scenes
> > simulation and my role in development has been essentially to
> > unveil bugs to the core development team (I live face to face with
> > Gilberto during the daylight :D )
> >
> > And yesterday as I was reading the hackaton wiki page again :
> > http://www.openrobots.org/wiki/morse/events/hackaton_jan_2011
> >
> > I was thinking the same. We need a "hello world robot!" example;
> > simple & fast & fun in order to increase the new-users input.
> > So Herman, I'll join you on this topic.. at least on ideas.
> >
> > A good thing would be to share ideas before we start the hack-a-ton
> > by using the (previously cited) wiki.
> >
> > (each hackaton page can be suffixed with "?action=edit" in order
> > to edit it, as this link does not appear on all of them yet).
> >
> > For now I have added comments on these pages :
> > http://www.openrobots.org/wiki/morse/events/hackaton_jan_2011/gui
> > http://www.openrobots.org/wiki/morse/events/hackaton_jan_2011
> > and will soon add this page when allowed to :
> >
> http://www.openrobots.org/wiki/morse/events/hackaton_jan_2011/helloworldrobots
> >
> > Best Regards,
> > --
> > Redouane Boumghar
> > PhD Student: Decision theory and multi-robot cooperation
> > RIA LAAS / CNRS - MAGELLIUM
> > tel: +33 561337895
> >
> > On Thu, Jan 06, 2011 at 11:39:10AM +0100, Séverin Lemaignan wrote:
> >> Hello!
> >>
> >> Thanks a lot, Herman, for your valuable feedback! (and very happy to
> >> know that it worked out for you :-) )
> >>
> >> The Intel i915 is definitely not powerful enough to run Blender with
> >> acceptable performances: you really need a graphic card with support for
> >> shaders.
> >>
> >> I've updated the installation documentation with your comments and to
> >> match the latest version (morse-0.2b1). By the way, you should not need
> >> anymore to change the PYTHONPATH variable. It's now automatically
> detected.
> >>
> >> See you next week,
> >> Séverin
> >>
> >> Le 01/06/2011 11:15 AM, Herman Bruyninckx a écrit :
> >> > Dear all,
> >> >
> >> > as a preparation of the "hack-a-ton" of next week,
> >> >    <http://www.openrobots.org/wiki/morse/events/hackaton_jan_2011>,
> >> > I tried to install Morse on a "completely fresh" system, and not a
> fancy
> >> > modern one: a MacBook of four years old, with an Intel i915 graphics
> card,
> >> > and Ubuntu 10.10.
> >> >
> >> > So, maybe you can use this feedback to update the current installation
> tutorial on
> >> >    <
> http://homepages.laas.fr/slemaign/openrobots/doku.php?id=morse:user:installation
> >
> >> > At the end of this message, I attach my "installation log", including
> >> > some remarks and feedback.
> >> >
> >> > In summary:
> >> >
> >> > - I succeeded in getting a working morse, in the simplest
> configuration,
> >> >     that is without the middleware or pocolibs, in about an hour or
> so.
> >> >     Which means the current installation guide is not bad at all :-)
> >> >
> >> > - the current examples are rather "high end" already, both with
> respect to
> >> >     GPU requirements and complexity of the scene
> >> >
> >> > Overall, I liked what I saw, but the experience also made me aware of
> the
> >> > fact that we will have to come up with a simple "hello robot world!"
> >> > example, in order to make the entry threshold a bit lower. This might
> be a
> >> > task that I like to set myself, if nobody else volunteers :-) Maybe we
> can
> >> > have a short discussion on the "hack-a-ton" about what would be an
> >> > appropriate as-simple-but-still-relevant-as-possible .blend to give
> new
> >> > users a good feeling about what morse is capable of...
> >> >
> >> > Best regards,
> >> >
> >> > Herman Bruyninckx
> >> > =================================
> >> >
> >> > I followed the instructions on
> >> > <
> http://homepages.laas.fr/slemaign/openrobots/doku.php?id=morse:user:installation
> >
> >> >
> >> > The git stuff went without errors or problems. I updated ("git pull")
> an
> >> > older version of morse that I checked out a month or two ago.
> >> >
> >> > My Ubuntu 10.10 does not have Python 3.1 installed by default. All I
> had to
> >> > do was to install the "python3.1" and "python3.1-dev" packages from
> the
> >> > standard repository.
> >> >
> >> > The Blender executable I use is blender-2.56-beta-linux-glibc27-i686,
> that
> >> > is, the last one available from blender.org. I installed it quick and
> >> > simply from the provided tar-ball.
> >> >
> >> > I spent some time in finding the right set of environment variables
> for my
> >> > system, which resulted in the following bash script:
> >> > "
> >> > export MORSE_ROOT=/usr/local
> >> > export
> MORSE_BLENDER=$HOME//blender-2.56-beta-linux-glibc27-i686/blender
> >> > export PYTHONPATH=$MORSE_ROOT/lib/python3/dist-packages
> >> > "
> >> >
> >> > Note that the website says
> >> >     "export PYTHONPATH=$MORSE_ROOT/lib/python3.1/dist-packages"
> >> > but the cmake code installs in
> >> >     "/lib/python3/dist-packages".
> >> > (That is, "3" instead of "3.1"!)
> >> >
> >> > The "$ make install" command had to be replaced by "$sudo make
> install".
> >> >
> >> > Now, "morse check" returns without errors.
> >> > And I continued with the Testing:
> >> > " To test the external control clients:
> >> >       * On a text terminal, run the morse command
> >> > "
> >> > The result is that Blender starts, with the following text on the
> console:
> >> > "morse 0.2b1
> >> > Copyright LAAS-CNRS 2010
> >> > found bundled python:
> >> > /home/herman/blender-2.56-beta-linux-glibc27-i686/2.56/python
> >> > read blend: /home/herman/code/morse/./scene.01.blend
> >> > WARNING: No module named yarp
> >> > YARP middleware will not work
> >> > "
> >> >
> >> > That's fine, since I did not compile in the middleware.
> >> >
> >> > The tutorial goes on as follows:
> >> >     "Open the Blender file:
> >> >     $MORSE_ROOT/share/examples/morse/scenarii/tutorial-1-solved.blend
> >> >     "
> >> > but that file "tutorial-1-solved.blend" does not exist. I do see the
> >> > following files:
> >> >     action-4-2.54.blend         grande_salle-1.blend
> >> >     stereo_test.blend
> >> >     action-4.blend              grande_salle-2.5-kuka-poster.blend
> >> >     camera_calibration-1.blend  stereo_test-2.54-1.blend
> >> > All these files are rather huge Blender scenes (and they rely on a
> modern
> >> > graphics card, I guess). A simpler "hello robot world" example would
> be
> >> > nice to have, that is, without having to use middleware or cameras.
> >> >
> >> > "Start the simulation P" ->  not a nice result for my old laptop with
> Intel
> >> > i915 graphics card :-) But hey, morse works!
> >> >
> >> >
> >> > _______________________________________________
> >> > Robotics mailing list
> >> > Robotics at blender.org
> >> > http://lists.blender.org/mailman/listinfo/robotics
> >>
> >> --
> >>            Séverin Lemaignan - severin.lemaignan at laas.fr
> >>    [00]    PhD student on Cognitive Robotics
> >>   /|__|\   LAAS-CNRS - RIS group / Technische Uni München - IAS group
> >>     ''     +33561337844 / +498928917780
> >>            http://www.laas.fr/~slemaign
> >> _______________________________________________
> >> Robotics mailing list
> >> Robotics at blender.org
> >> http://lists.blender.org/mailman/listinfo/robotics
> >
> > _______________________________________________
> > Robotics mailing list
> > Robotics at blender.org
> > http://lists.blender.org/mailman/listinfo/robotics
> >
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