[Robotics] Virtual camera resolution
Gilberto Echeverria
gilberto.echeverria at laas.fr
Fri Apr 30 17:41:19 CEST 2010
Hi Koen,
I assume your question is regarding a camera in the Game Engine.
As Severin said, we are using the VideoTexure module to simulate the
cameras. It is indeed possible to change the resolution of the images
produced. To do so, you can follow this procedure:
matID = VideoTexture.materialID(screen, texture_name)
display = VideoTexture.Texture(screen, matID)
display.source = VideoTexture.ImageRender(scene,camera)
# Define an image size.
display.source.capsize = [Image_Size_X, Image_Size_Y]
I haven't made enough tests, but I think using an arbitrary resolution
can reduce the framerate. It is advisable to use power of two sizes for
the resolution.
You can find some more information about the VideoTexture module here:
http://wiki.blender.org/index.php/Doc:Manual/Game_Engine/Python_API/VideoTexture
http://lists.blender.org/pipermail/bf-blender-cvs/2008-November/016793.html
Hope this helps.
Gilberto
On 04/30/2010 10:23 AM, koen buys wrote:
> Hi all,
>
> Did one of you already try to set the resolution of a virtual camera
> to a custom resolution?
>
> Best regards,
>
> Koen
>
>
> _______________________________________________
> Robotics mailing list
> Robotics at blender.org
> http://lists.blender.org/mailman/listinfo/robotics
>
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