[Robotics] Robotics Digest, Vol 4, Issue 5

Hervé Legrand herve.legrand at gmail.com
Tue Aug 18 14:23:36 CEST 2009


Hello,

yes, indeed, set a physics body on the camera works well. I have done this
but I didn't make the parent link in the correct way.
thanks for your help

On Tue, Aug 18, 2009 at 12:00 PM, <robotics-request at blender.org> wrote:

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> Today's Topics:
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>   1. getLinearVelocity (Herv? Legrand)
>   2. Re: getLinearVelocity (Benoit Bolsee)
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> ----------------------------------------------------------------------
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> Message: 1
> Date: Mon, 17 Aug 2009 15:45:30 +0200
> From: Herv? Legrand <herve.legrand at gmail.com>
> Subject: [Robotics] getLinearVelocity
> To: robotics at blender.org
> Message-ID:
>        <60d6fa7a0908170645r8e25cd1sb46be48d72f0671c at mail.gmail.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hello,
>
> I have just seen the function getLinearVelocity() is not implemented to
> Camera objects.
> This function doesn't return any error but the value vector is always
> [0,0,0].
>
> I hope this comment will help improve the functioning of blender.
>
> Thanks.
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> ------------------------------
>
> Message: 2
> Date: Mon, 17 Aug 2009 17:06:06 +0200
> From: "Benoit Bolsee" <benoit.bolsee at online.be>
> Subject: Re: [Robotics] getLinearVelocity
> To: "'Blender and Robotics'" <robotics at blender.org>
> Message-ID: <017117FCA14544FDB6FBB14DA589AB43 at Benoit95>
> Content-Type: text/plain;       charset="iso-8859-1"
>
> Correct, getLinearVelocity() is a function that calls back the Bullet
> Physics engine. Only object with a physical representation will have a
> linear velocity.
> You could try to set a physics body on the camera, I believe it should
> work. It can be a static body, Bullet estimate the linear velocity by
> interpolation.
>
> Benoit
>
> -----Original Message-----
> From: robotics-bounces at blender.org [mailto:robotics-bounces at blender.org]
> On Behalf Of Herv? Legrand
> Sent: lundi 17 ao?t 2009 15:46
> To: robotics at blender.org
> Subject: [Robotics] getLinearVelocity
>
>
> Hello,
>
> I have just seen the function getLinearVelocity() is not implemented to
> Camera objects.
> This function doesn't return any error but the value vector is always
> [0,0,0].
>
>
> I hope this comment will help improve the functioning of blender.
>
> Thanks.
>
>
>
> ------------------------------
>
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> Robotics at blender.org
> http://lists.blender.org/mailman/listinfo/robotics
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> End of Robotics Digest, Vol 4, Issue 5
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