[Robotics] Integration of middlewares
Paul Fitzpatrick
paulfitz at alum.mit.edu
Thu Apr 16 05:42:30 CEST 2009
Herman Bruyninckx wrote:
> - the ideal case for using middleware is that _nothing_ should be
> added to
> blender except for a _generic_ interface for communication of "objects"
> with the external world; the choice of concrete middleware is then
> to be
> reduced to a _runtime configuration_ option.
Runtime configuration of the middleware would be a great way to push for
a clean interface. I would add that, regardless of whether the
configuration be runtime or compile-time, it would be important to
support *from the start* at least two (and ideally more) middleware.
This gives a bottom-up pressure for a clean, generic interface, to
complement a top-down design effort. I don't think I'm saying anything
new here, I just wanted to make this more explicit.
> - there exists a specific "middleware" for computer animation software,
> namely "Verse" <http://en.wikipedia.org/wiki/Verse_protocol>. I don't
> have the feeling that the open source project around it is very active
> still...
Adding to the list, Nick Porcaro had success interfacing with Blender
via OSC:
http://opensoundcontrol.org/introduction-osc
This came out of the music world but seems to have grown far beyond that.
> If so, separating the "object definitions" from
> the "inter-process communication" is a Good Thing, and middleware
> should be
> evaluated along these directions.
I agree with that. In my experience, middleware corrupts everything it
touches with hard-to-remove dependencies, so it is best kept at
arms-length. With YARP (which I work on) our goal was for it to be
"reluctant middleware, with no desire or expectation to be in control of
your system". But it is still non-trivial to take code that uses YARP
and port it to a different middleware, unless the original authors are
careful in the way Herman is suggesting. And that seems like a waste,
limiting the code to a smaller pool of users than it would have otherwise.
Cheers,
Paul
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