[Durian-svn] [7177] update for changes in blenders api

campbell institute at blender.org
Fri Jul 16 14:50:45 CEST 2010


Revision: 7177
          https://blenderinstitute.dyndns.org/durian-svn/?do=log&project=durian&path=/&rev=7177
Author:   campbell
Date:     2010-07-16 14:50:45 +0200 (Fri, 16 Jul 2010)
Log Message:
-----------
update for changes in blenders api

Modified Paths:
--------------
    pro/scripts/op/add_mesh_random_block.py
    pro/scripts/op/marker_render.py
    pro/scripts/op/mesh_skin.py
    pro/scripts/op/mesh_weight_smooth.py
    pro/scripts/op/object_library_load.py
    pro/scripts/ui/add_tripod_camera.py
    pro/scripts/ui/find_no_materials.py
    pro/scripts/ui/grease_scatter.py
    pro/scripts/ui/replace_by_active.py
    pro/scripts/ui/sequencer_slide.py
    pro/scripts/utilities/sequencer_movie_marker_gen.py
    pro/scripts/utilities/sequencer_switch_finals.py

Modified: pro/scripts/op/add_mesh_random_block.py
===================================================================
--- pro/scripts/op/add_mesh_random_block.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/op/add_mesh_random_block.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -207,20 +207,20 @@
 
         # ugh
         for ob in scene.objects:
-            ob.selected = False
+            ob.select = False
 
         mesh.update()
         ob_new = bpy.data.objects.new("epic.mesh", mesh)
         ob_new.data = mesh
         scene.objects.link(ob_new)
-        ob_new.selected = True
+        ob_new.select = True
 
         ob_new.location = scene.cursor_location
         obj_act = scene.objects.active
         if obj_act and obj_act.mode == 'EDIT':
             bpy.ops.object.mode_set(mode='OBJECT')
 
-            obj_act.selected = True
+            obj_act.select = True
             scene.update() # apply location
 
             bpy.ops.object.join() # join into the active.

Modified: pro/scripts/op/marker_render.py
===================================================================
--- pro/scripts/op/marker_render.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/op/marker_render.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -20,7 +20,7 @@
     msg = ['Dont worry colin, not actually a warning... phew']
     for i, (frame, marker, camera) in enumerate(switch):
 
-        if not marker.selected:
+        if not marker.select:
             continue
 
         scene.frame_start = max(frame, frame_start)
@@ -100,7 +100,7 @@
 
     def main(self, context, pad=10):
         scene = context.scene
-        seqs = [seq for seq in scene.sequence_editor.sequences if seq.selected]
+        seqs = [seq for seq in scene.sequence_editor.sequences if seq.select]
         seqs.sort(key=lambda seq: seq.frame_start_final)
         tot = 0
         for seq in seqs:

Modified: pro/scripts/op/mesh_skin.py
===================================================================
--- pro/scripts/op/mesh_skin.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/op/mesh_skin.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -252,7 +252,7 @@
     context.tool_settings.mesh_selection_mode = False, True, False
 
     if not MESH_MODE[2]:
-        edges= [ ed for ed in me.edges if ed.selected ]
+        edges= [ed for ed in me.edges if ed.select]
         # print len(edges), len(me.edges)
         context.scene.tool_settings.mesh_selection_mode = MESH_MODE
         return edges
@@ -262,7 +262,7 @@
         edge_dict=  dict((ed.key, [ed, 0]) for ed in me.edges)
 
         for f in me.faces:
-            if f.selected:
+            if f.select:
                 for edkey in f.edge_keys:
                     edge_dict[edkey][1] += 1
 

Modified: pro/scripts/op/mesh_weight_smooth.py
===================================================================
--- pro/scripts/op/mesh_weight_smooth.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/op/mesh_weight_smooth.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -24,7 +24,7 @@
     me = context.object.data
     me_verts = me.verts
 
-    edge_loops = me.edge_loops_from_edges(edges=[ed for ed in me.edges if ed.selected])
+    edge_loops = me.edge_loops_from_edges(edges=[ed for ed in me.edges if ed.select])
 
     # deselect all
     bpy.ops.object.mode_set(mode='EDIT', toggle=True) # enter
@@ -45,7 +45,7 @@
 
         # setup selected verts
         for i in range(1, len(loop) - 1):
-            me_verts[loop[i]].selected = True
+            me_verts[loop[i]].select = True
 
         bpy.ops.object.mode_set(mode='EDIT', toggle=True) # enter
 
@@ -74,7 +74,7 @@
     # re-select all
     for loop in edge_loops:
         for i in loop:
-            me_verts[i].selected = True
+            me_verts[i].select = True
 
     if is_editmode:
          bpy.ops.object.mode_set(mode='EDIT', toggle=True)

Modified: pro/scripts/op/object_library_load.py
===================================================================
--- pro/scripts/op/object_library_load.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/op/object_library_load.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -25,7 +25,7 @@
             scene_obs = {}
 
             for base in scene.bases:
-                base.selected = False
+                base.select = False
                 scene_obs[base.object.name] = base
 
             from mathutils import Vector
@@ -40,7 +40,7 @@
                 if base:
                     v += obj.matrix.translation_part()
                     i += 1
-                    base.selected = True
+                    base.select = True
                     
                     for j, k in enumerate(obj.layers):
                         layers[j] |= k

Modified: pro/scripts/ui/add_tripod_camera.py
===================================================================
--- pro/scripts/ui/add_tripod_camera.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/ui/add_tripod_camera.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -38,7 +38,7 @@
 
         # Deselect objects
         for obj in context.scene.objects:
-            obj.selected = False        
+            obj.select = False        
 
         # Create camera object
         viewer = bpy.data.objects.new(name="viewer", object_data=bpy.data.cameras.new(name="viewer"))
@@ -54,7 +54,7 @@
         tripod = bpy.data.objects.new(name="tripod", object_data=None)
         context.scene.objects.link(tripod)
         tripod.layers = layers
-        tripod.selected = True
+        tripod.select = True
         context.scene.objects.active = tripod
 
         

Modified: pro/scripts/ui/find_no_materials.py
===================================================================
--- pro/scripts/ui/find_no_materials.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/ui/find_no_materials.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -22,7 +22,7 @@
     def execute(self, context):
         for obj in bpy.context.scene.objects:
             if obj.type=='MESH' and has_mat(obj)==0:
-                obj.selected = True
+                obj.select = True
         return {'FINISHED'}
 
 class hasnouv(bpy.types.Operator):
@@ -34,7 +34,7 @@
     def execute(self, context):
         for obj in bpy.context.scene.objects:
             if obj.type=='MESH' and has_uv(obj)==0:
-                obj.selected = True
+                obj.select = True
         return {'FINISHED'}
 
 class OBJECT_MT_find(bpy.types.Menu):

Modified: pro/scripts/ui/grease_scatter.py
===================================================================
--- pro/scripts/ui/grease_scatter.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/ui/grease_scatter.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -274,7 +274,7 @@
                     inst_ob.game.use_collision_bounds = True
                     inst_ob.game.collision_bounds = 'TRIANGLE_MESH'
                     inst_ob.game.collision_margin = 0.1
-                    obj_new.selected = True
+                    obj_new.select = True
                     '''
             
             

Modified: pro/scripts/ui/replace_by_active.py
===================================================================
--- pro/scripts/ui/replace_by_active.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/ui/replace_by_active.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -43,7 +43,7 @@
         if ob != actOb:
             
             doObs.append(ob)
-            ob.selected = False
+            ob.select = False
             
     for ob in doObs:
 

Modified: pro/scripts/ui/sequencer_slide.py
===================================================================
--- pro/scripts/ui/sequencer_slide.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/ui/sequencer_slide.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -28,7 +28,7 @@
         return {'RUNNING_MODAL'}
 
     def invoke(self, context, event):
-        self.strip_info = [(strip, strip.channel, strip.frame_start, strip.frame_final_start, strip.frame_final_end) for strip in context.scene.sequence_editor.sequences if strip.selected]
+        self.strip_info = [(strip, strip.channel, strip.frame_start, strip.frame_final_start, strip.frame_final_end) for strip in context.scene.sequence_editor.sequences if strip.select]
             
         if context.scene:
             context.manager.add_modal_handler(self)

Modified: pro/scripts/utilities/sequencer_movie_marker_gen.py
===================================================================
--- pro/scripts/utilities/sequencer_movie_marker_gen.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/utilities/sequencer_movie_marker_gen.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -44,9 +44,9 @@
     
     
 for marker in bpy.context.scene.timeline_markers:
-    marker.selected = marker.name.startswith(" ")
+    marker.select = marker.name.startswith(" ")
     
 for frame, info in frames_info:
     marker = bpy.context.scene.timeline_markers.add(name=" " + info)
     marker.frame = frame
-    marker.selected = True
+    marker.select = True

Modified: pro/scripts/utilities/sequencer_switch_finals.py
===================================================================
--- pro/scripts/utilities/sequencer_switch_finals.py	2010-07-16 12:49:58 UTC (rev 7176)
+++ pro/scripts/utilities/sequencer_switch_finals.py	2010-07-16 12:50:45 UTC (rev 7177)
@@ -153,7 +153,7 @@
             MISSING_EXRS.append(filepath)
         else:
             if len(image_files) == seq.frame_length:
-                seq.selected = True
+                seq.select = True
                 print("swapping:", filepath, len(image_files), seq.frame_length)
                 
                 seq_new = add_strip(image_dir, image_files)
@@ -171,8 +171,8 @@
 
                 # XXX, context only
                 for s in bpy.context.sequences:
-                    s.selected = False
-                seq_new.selected = True
+                    s.select = False
+                seq_new.select = True
                 bpy.ops.sequencer.delete()
             else:
                 BAD_AVI_LENGTHS.append((filepath, "images:", str(len(image_files)), "movie:", str(seq.frame_length), str((frame_start, frame_end))))



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