[Bsod-mentors] Jim's BSoD Proposal Response

Eugene Reilly etr9j at blendernation.com
Tue May 30 14:39:08 CEST 2006


Hey everyone,

Just thought I would keep you posted on Jim's proposal (sent to the 
bsod-mentors list on May 28th).  I sent out me and Tim's thoughts on it and 
Jim has already replied.  So please find below his response and my original 
e-mail to him.
 
BlenderNation:  Fresh Blender News, Every Day. 

-----Original Message-----
From: "James Chronister" <jbchron at worldnet.att.net>
To: "Eugene Reilly" <etr9j at blendernation.com>
Date: Mon, 29 May 2006 22:26:20 -0400
Subject: Re: BSoD Proposal


Thanks Eugene
 
I was hoping for a little direction. Let me give it some thought as to what 
would work well and get back. It's going to be a bit busy this week with my 
seniors leaving and trying to wrap up a school year, but I like your 
suggestion. 
 
Jim
----- Original Message ----- 
From: Eugene Reilly 
To: jbchron at att.net 
Cc: bsod-mentors at blender.org 
Sent: Monday, May 29, 2006 10:41 AM
Subject: Re: BSoD Proposal


Jim,
 
My name is Eugene Reilly and I'm helping Tim Wakeham and the rest of the 
Summer of Documentation team.  Thanks for sending in your proposal to 
Blender's Summer of Documentation.  We're glad to know that someone so well 
known in the documentation of Blender is interested in the project. 
 
Tim and I were looking at your proposal and had some thoughts on it.  From 
what you wrote, it seems that you are proposing to update your Blender 
Basics book and put it in wiki format.  I'm certainly waiting for the update 
to your manual, though it doesn't seem to capture the scope of this 
particular documentation project which is to focus on a specific subject 
area and expand on concepts, techniques, and of course, the tools to use 
them in Blender.  Given that you already have an amazing documentation 
project already done and your focus in class with Blender is 3D design, 
animation, and architectural walk-throughs, perhaps you would like to focus 
on a specific aspect of blender you have in the manual and expound on it in 
greater detail?
 
For example, your manual covers lighting in chapter 4 and 8 which covers 
Blender's interface, button description, general usage.  A detailed look at 
lighting types, lighting techniques (lighting for architecture, lighting for 
still shots, lighting with compositing, etc.) might be a way to focus the 
proposal and also give your students (and the entire Blender community) a 
more advanced look into it.  Though I don't know the detail of the courses 
you teach, so maybe you've covered this kind of detail.  Keep in mind 
lighting is just an example.
 
Feel free to e-mail me or the  bsod-mentors at blender.org list, if you have 
any questions or comments!
 
Eugene Reilly
 
BlenderNation:  Fresh Blender News, Every Day. 



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