[Bsod-mentors] Proposal (Animation Basics through Motion Graphics)
Samir Bharadwaj
samirbharadwaj at yahoo.com
Sat Jun 10 00:13:54 CEST 2006
Animation Basics through Motion Graphics
Project Proposal - Blender Summer of Documentation 2006
By Samir Bharadwaj
Synopsis
While Blender is primarily known as a full-featured 3D graphics suite, one area that perhaps doesn't get its due importance is Bender's very robust set of basic animation features. More "celebrity" areas of the graphics world such as organic modeling and character animation have a lot of documentation and tutorial material dedicated to them, but basic animation documentation is quite lacking. Most users depend on very fragmentary information or just trial and error to figure out the true depth of basic Blender features like key frames and IPO curves, and yet these are the features that form the very foundation of Blender's animation capabilities.
I am a freelance designer and over the past year Blender has been the key tool in two of my biggest commissions. One was a shipping and port simulation and the other a corporate video presentation. In the course of these I was forced to really learn the use of Blender's keyframing and IPO system for the first time, and I realised that in most "professional" work, these are the features that are called for the most.
While working on the more recent corporate presentation project, I used Blender in an almost pseudo-2D way, using a fixed camera and animated elements in various layers, as one would expect of a video graphics package, and I realised that perhaps this is a good way to introduce the world of animation to a new user. By elimination of the completely free-to-roam 3D environment that is often the biggest challenge to grasp for many, you simplify the information to be absorbed. This way, the learner gets to focus on the animation aspects while working in a more familiar area of animated events happening in the controlled environment of a fixed picture plane. Not only are people more familiar with these type of graphics, being exposed to more flat media, but it is also possible to turn out more impressive looking results in a shorter time in this type of medium than trying to turn out perfectly modelled, and lit, and textured, and rendered 3-dimesional graphics
which also happen to to well animated.
Thus, by tackling a small 2.5D motion graphics assignment with images/photographs and simple graphics, a new user is likely to grasp more of Blender's basic animation features, and also turn out a more personally satisfying end result, than (for example) a motion tweened grey cube that bounces around in some unnatural way, which would be the standard way many are introduced to animation in 3D. That would rank right up there with the classic reflective sphere on chequered floor example, or the standard "Hello World" programme. After those most users are typically asking "Now that I've managed the sphere, how do make Toy Story?". The main issue is often with translating what has been learnt into some sort of practical application. Teaching animation basics through motion graphics would solve that problem.
Scope
This tutorial should be structured as a project based, hands-on, step-by-step account of the creation of a animated graphics sequence using image elements and simple text and object elements in 3D. The major concepts are introduced as part of the task, and so users learn to automatically think of these features in terms of their practical use rather than as abstract concepts.
It should cover:
- basic key framing for object movement
- IPO curves and their basic manipulation
- Object IPOs and their effect on object motion
- Other IPOs perhaps using material IPOs and Alpha fades as an example
Deliverables
A complete walktrough of the process of setting up and executing the creation of a short motion graphics sequence. The process will be well documented with appropriate screenshots and also tips and tricks that come in handy in such practical situations. For example, a box-out on the setup of the textured OpenGL view for working with image planes would be appropriate for the topic of motion graphics even if not directly related to animation.
The tutorial would quite easily meet the 20-page requirement of this project. beyond that I would really let the content find its own length. With a comrehensive project tutorial such as this, it is best not to be miserly with detail because readers often find themselves lost between steps. I am willing to put as much effort and length into this as is required to make it an accessible and coherent piece of documentation.
Biography
My name is Samir Bharadawaj (Samir on Blenderartists). I am a freelance designer, writer and illustrator. I played around with Blender a little in the NaN days, but really set about learning it only after in was Open Sourced. I have been using Blender seriously for about three years now. I am quite familiar with most of Blender's features, being completely ignorant only of certain higher end features such as NLA and Blend Shapes, which I have simply never needed to use in my work so far.
I don't do as much personal work with Blender as I would like to, mainly for lack of time, but some of it can be seen in the 3D section of my portfolio. (see links below). I use Blender in my commercial work whenever required and it has been my main tool on animation projects like the ones mentioned earlier, and also on illustration or graphics projects requiring 3D. I have had one of my personal images included in the Blender.org gallery and also my entry into the Peugeot competition last year.
Being a freelance writer, my writing skills are worthy of the task. My most major contribution to Blender writing till date has been a comprehensive 6-page Blender tutorial published in the March 2005 issue of the CHIP India magazine when they included Blender on their cover disc. Besides that I do often try to write small mini tutorials and instructions on the Blenderartist forums for specific people and questions whenever I think I can add something important to the discussion.
Links
Portfolio including 3D work(all Blender) and some writing samples:
http://www.publiksquare.com/samir
Shots of the port simulation animation assignment here:
http://psquare.freeunixhost.com/nico/
Shots of the recently completed corporate video presentation:
http://psquare.freeunixhost.com/gallery/index.php?album=Thermo
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visit
publiksquare.com/samir
design and communication
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