[Bsod-mentors] Summer of Documentation - Proposal

Tim Wakeham tim.wakeham at gmail.com
Thu Jun 1 02:15:13 CEST 2006


I'm not sure if you missed what he was saying, or if I misunderstand, but
the document he linked was not what he was proposing for SoD.  From what I
read, he is requesting to be involved with compilation and editing of the
final project, whether he was expecting it to be funded under SoD, or not, I
couldn't figure out.

Perhaps we could request some clarification, I'll work up an email and mail
it off to him and the list for perusal.

-Tim


On 6/1/06, Eugene Reilly <etr9j at blendernation.com> wrote:
>
>  Tim, thanks for sending the txt version.  Personally, I don't think this
> proposal focuses on documenting Blender as it is geared more toward external
> render engines (BMRT, Renderman, and Gelato).
>
> BlenderNation <http://www.blendernation.com/> :  Fresh Blender News, Every
> Day.
>
> -----Original Message-----
> From: Richard DuPertuis <richard at 3dpertuis.com>
> To: bsod-mentors at blender.org
> Date: Tue, 30 May 2006 07:55:53 -0700
> Subject: [Bsod-mentors] Summer of Documentation - Proposal
>
>  I am your Blender. A born writer, I can take everyone else's submissions
> and blend them into a single, consistent voice.
>
> My expertise is writing, not your program. This would work out well for
> you, because I am the user you wish to target with your documentation.
>
> I was brought to Blender by my longtime love of rendering, specifically
> with BMRT. When that was lost after the Pixar lawsuit, I kept limping
> along
> with the same BMRT version I knew would never be updated again. This
> month I discovered that my favorite renderer had been reincarnated as
> Gelato,
> a free download, and I learned that it had been written in Python.
> Blender users began posting on the Gelato forum plugins for linking up the
> functions of both applications. I rushed out to eBay and nailed the
> prerequisite video card needed to join the Gelato club. And I saw at
> once that
> Blender would be the best possible program for producing work with this
> new renderer.
>
> Last night I took a long look at Blender for the first time. I found it
> to be different, alien even. All my years of experience with Maya,
> form*Z, Rhino,
> Max and Mirai could not help me through Blender's interface. After a
> glance, however, at the Quick Reference PDF I was able to understand why
> things were laid out in the way they were. The document that that you
> wish to produce this summer will be an extension of this, and it will be
> written
> for people like me. It must be written well enough to lead the new user
> to comprehension of this strange new 3D suite called Blender.
>
> I can do that kind of writing, even as I climb the learning curve. I've
> done it before.
>
> A few years back my pursuit of the Renderman spec led me to a young
> Ukrainian named Alexei Puzikov. He had written a program to work with
> shaders
> called slcEditor. To faciliate my learning of this app I offered to
> write a users document for it in proper English. The result is attached.
> It is a small piece
> of work but it, along with the language you are experiencing in this
> proposal, will give you an idea of how much I can contribute to your
> project.
>
> Not quite what you had envisioned for team member, eh? Not an
> experienced Blender user, but a talented writer who has found an
> incentive to learn
> all this program's intricacies as fast as possible. I can do this by
> editing together the written works of those who do know Blender, know it
> very well. The
> steps I take to learn from developing the documentation will be the
> followed again and again by those who take the time to read the manual
> that comes with
> all versions of Blender from now on.
>
> Please consider me for inclusion on your team.
>
> Richard DuPertuis
> a retiree who can put a lot more than a week's worth of hours into the
> production month.
> USA
>
>
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>
>
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