[Blend2cs-user] Re: [CsMain] Building a Primitive Blender Level
Thomas Degris
thomas.degris at lip6.fr
Fri Oct 29 10:09:37 CEST 2004
You can have a look at a tutorial of blend2cs available here:
http://www-poleia.lip6.fr/~degris/blender/tutorial/
Thomas
John Ellis wrote:
>When building a CS level in Blender (i.e. the camera just sitting
>inside a cube), do you just build Thing meshes for each wall then
>stack 'em together?
>
>The way I've been trying to do things is creating a cube primitive,
>flattening it out, then UV texturing it to form a wall. Then I dupe it
>five times to create each boundry of the room. They overlap slightly
>to ensure no canvas leaks.
>
>But I get nice, trippy patterns that show that things are completely
>screwed and several "canvas exposed" warnings. Obviously I'm not
>building things in Blender correctly... how should I be doing it?
>Should the meshes for the walls not intersect?
>
>See http://www.cs.indiana.edu/~joellis/blender.jpg for an example.
>
>Thanks!
>
>
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