[Blend2cs-user] Map node

Thomas Degris thomas.degris at lip6.fr
Thu Oct 14 14:29:19 CEST 2004


Great, it works.

Thanks,

Thomas

Matze Braun wrote:

>Ah ups the thing is called Empty in blender not Node.
>
>Greetings,
>	Matze
>
>On Thu, 14 Oct 2004, Thomas Degris wrote:
>
>  
>
>>Hello,
>>
>>I added a 'type' property of type string and with the value 'null'. Here 
>>is what I get in the generated world file :
>>   <meshobj name="Cylinder.013">
>>     <nullmesh>
>>       <min x="0" y="0" z="0"/>
>>       <max x="0" y="0" z="0"/>
>>     </nullmesh>
>>     <zuse/>
>>     <move>
>>       <v x="28.1207" y="4" z="0.0984542"/>
>>     </move>
>>     <key name="name" value="goal"/>
>>     <key name="reward" value="20"/>
>>   </meshobj>
>>But the key 'name' with the value 'goal' is still in a meshobj and not 
>>directly in the sector (so I can't get it directly with the 
>>csNodeIterator(iSector *pSector, const char *classname=0) constructor).
>>
>>Also, I don't know how do I create a 'node' in Blender.
>>
>>Thanks,
>>
>>Thomas
>>
>>Matze Braun wrote:
>>
>>    
>>
>>>You can either place a node in blender or set the type of a meshobject to 
>>>null. You can query these objects by name in CS.
>>>
>>>Greetings,
>>>	Matze
>>>
>>>On Wed, 13 Oct 2004, Thomas Degris wrote:
>>>
>>> 
>>>
>>>      
>>>
>>>>Hello,
>>>>
>>>>I would like to know how I can add an 'entity' into a Blender scene to 
>>>>get a mapnode in a sector (with a position) in CrystalSpace.
>>>>
>>>>Thanks,
>>>>
>>>>Thomas
>>>>
>>>>
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>>>>
>>>>   
>>>>
>>>>        
>>>>
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>>>
>>>      
>>>
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>>    
>>
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