[Blend2cs-user] Map node
Thomas Degris
thomas.degris at lip6.fr
Thu Oct 14 14:29:19 CEST 2004
Great, it works.
Thanks,
Thomas
Matze Braun wrote:
>Ah ups the thing is called Empty in blender not Node.
>
>Greetings,
> Matze
>
>On Thu, 14 Oct 2004, Thomas Degris wrote:
>
>
>
>>Hello,
>>
>>I added a 'type' property of type string and with the value 'null'. Here
>>is what I get in the generated world file :
>> <meshobj name="Cylinder.013">
>> <nullmesh>
>> <min x="0" y="0" z="0"/>
>> <max x="0" y="0" z="0"/>
>> </nullmesh>
>> <zuse/>
>> <move>
>> <v x="28.1207" y="4" z="0.0984542"/>
>> </move>
>> <key name="name" value="goal"/>
>> <key name="reward" value="20"/>
>> </meshobj>
>>But the key 'name' with the value 'goal' is still in a meshobj and not
>>directly in the sector (so I can't get it directly with the
>>csNodeIterator(iSector *pSector, const char *classname=0) constructor).
>>
>>Also, I don't know how do I create a 'node' in Blender.
>>
>>Thanks,
>>
>>Thomas
>>
>>Matze Braun wrote:
>>
>>
>>
>>>You can either place a node in blender or set the type of a meshobject to
>>>null. You can query these objects by name in CS.
>>>
>>>Greetings,
>>> Matze
>>>
>>>On Wed, 13 Oct 2004, Thomas Degris wrote:
>>>
>>>
>>>
>>>
>>>
>>>>Hello,
>>>>
>>>>I would like to know how I can add an 'entity' into a Blender scene to
>>>>get a mapnode in a sector (with a position) in CrystalSpace.
>>>>
>>>>Thanks,
>>>>
>>>>Thomas
>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
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