[Blend2cs-user] Map node
Matze Braun
matze at braunis.de
Thu Oct 14 11:39:12 CEST 2004
Ah ups the thing is called Empty in blender not Node.
Greetings,
Matze
On Thu, 14 Oct 2004, Thomas Degris wrote:
> Hello,
>
> I added a 'type' property of type string and with the value 'null'. Here
> is what I get in the generated world file :
> <meshobj name="Cylinder.013">
> <nullmesh>
> <min x="0" y="0" z="0"/>
> <max x="0" y="0" z="0"/>
> </nullmesh>
> <zuse/>
> <move>
> <v x="28.1207" y="4" z="0.0984542"/>
> </move>
> <key name="name" value="goal"/>
> <key name="reward" value="20"/>
> </meshobj>
> But the key 'name' with the value 'goal' is still in a meshobj and not
> directly in the sector (so I can't get it directly with the
> csNodeIterator(iSector *pSector, const char *classname=0) constructor).
>
> Also, I don't know how do I create a 'node' in Blender.
>
> Thanks,
>
> Thomas
>
> Matze Braun wrote:
>
> >You can either place a node in blender or set the type of a meshobject to
> >null. You can query these objects by name in CS.
> >
> >Greetings,
> > Matze
> >
> >On Wed, 13 Oct 2004, Thomas Degris wrote:
> >
> >
> >
> >>Hello,
> >>
> >>I would like to know how I can add an 'entity' into a Blender scene to
> >>get a mapnode in a sector (with a position) in CrystalSpace.
> >>
> >>Thanks,
> >>
> >>Thomas
> >>
> >>
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> >>
> >>
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