[Blend2cs-user] blend2cs coordinates system

Gregor Mückl blend2cs-user@blender.org
Wed Aug 18 15:02:08 CEST 2004

On Wednesday 18 August 2004 12:01, Thomas Degris wrote:
> Hello,
> I had a talk with Jorrit and here are the convention in blender and CS
> (right hand):
> Blender: X->1 is right, Y->1 is pointing to the front of me, Z->1 is up
> CrystalSpace: X->1 is right, Y->1 is up, Z->1 is pointing to me.
> So, if I am not wrong, the conversion is :
> crystalspace.x = blender.x;
> crystalspace.y = blender.z;
> crystalspace.z = blender.y * -1;

According to your description the CS coordinate system would be a right hand 
coordinate system, which it surely is isn't. To make it a left-handed 
coordinate system the z axis would have to point into the opposite direction. 
Just wanted to point that out.


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