[Blend2cs-user] blend2cs coordinates system
Tue Aug 17 17:57:15 CEST 2004
On Tuesday 17 August 2004 18:22, Thomas Degris wrote:
> I would like to know why the y coordinates and the z coordinates are not
> like the coordinates system in Blender. All my maps are rotated and all
> the coordinates system I use is wrong. If I want to disable the
> inversion between y and z, I guess I have to modify
> blend2cs/writecs/object.cpp:95 and blend2cs/writecs/thingmesh.cpp:69.
Well, blender uses a right hand coordinate system whereas CS uses a left-hand
coordinate system. So this transformation is neccessary or your models would
be mirrored in CS.
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